Monday, December 14, 2015

Twisthammer Legion Themes

As in the canon Warhammer 40,000 universe, we attempted to give the Twisthammer factions a bit of personality by borrowing elements of our world’s history, myth, and fiction. While in certain cases there seems to be an overt influence, our goal was to give these characters and factions a unique feel that may or may not have bits and pieces of the familiar. Therefore, while some of the influences in Legion and character design are fairly obvious, we hope that we were able to make these alternate factions more than (insert society here) in space.

In this post, I will give a brief overview of some influences that went into the Legion and Primarch design – a “breaking the fourth wall” type of a look into the design decisions that came out of discussions between the team members. This is, of course, just my interpretation of these decisions, as some of the Legions were created by other team members.

Red Star Legion
While the naming convention of the Legion, its homeworld, and its Primarch is very much Russian, the Red Stars have more in common with the chaotic post-Soviet Russia than with that nation’s long history and extensive culture. Stefan Ignatiyev himself is, for all intents and purposes, an oligarch rather than a conventional politician or soldier, and though his Legion is the First, they are but one tool of the wider arsenal. As such, the Legion and the Primarch are heavily pragmatic in their approach, and while capable of calculated brutality, are typically rational in their choices and decisions. After all, they are descended from shadowy, dangerous, yet ultimately regimented and orderly organizations, and cover their violent nature with high culture and civilized veneer.

Jaws of the Deep
Though on the surface, the Khornate followers of the Great Shark God Kthuln are simple creatures, we tried to give them additional depth that would keep them from becoming a cliché. I have always thought them to have a vaguely Polynesian feel in terms of culture, with maritime tradition being very important to them, and some of the Legion’s practices having a very tribal feel. Then, there is Kthuln – the man who was worshipped as an actual god, and who believed his own legend until it crumbled all around him. Unlike canon universe characters faced with similar dilemmas (Angron and Mortarion come to mind), Kthuln’s reaction at learning his place in the universe is shame. It is his shame at having fallen so short of the Emperor’s ideal which drives him to adopt a strict code of martial honor to subdue the beast inside, and to make penance for what he sees as savagery and dishonorable slaughter of his youth. That, and his status as the first Primarch to be found, keep him apart from most of his brothers, and play a role in his eventual fate.

Spears of Eternity
While Zaeed and his Legion definitely have an Arabian influence to their naming convention, there is more to them than straight-up proxies. Yes, they are vaguely Arabic in names, their signature psychic ability is causing dust storms (which may bring to mind the battle at Yarmuk in the VIIth century), and their homeworld has higher-than-average proportion of deserts, but there are other aspects to them which are inspired by other sources. Personally, I always got a vaguely Dune vibe from them, and the highly morbid practice of psyker-servitors as “psychic batteries” to provide fuel for the Sihrmagi’s power seems to fit the Warhammer universe rather well. The eventual development of the Spears as civilized, educated warrior-mystics plays into that as well; to me, they seem to have a considerable Sufi influence as well.

Steel Wardens
The inspiration behind the IVth Legion was simple – robots, lots and lots of robots. I have to admit that one of the factions from Dan Abnett’s “Prospero Burns” (Olamic Quietude) was somewhat influential as well, though in creating the Steel Wardens and Echelon, we hoped to avoid the clichés. After all, the canon Warhammer 40,000 universe already has technology-obsessed Iron Hands with their cybernetic fetish. For that reason, we decided to use a different approach to Steel Wardens, and to portray their addiction to internment in robotic bodies as a form of transhumanism. This made them considerably more humane than most Twisthammer factions, as they see themselves as a form of human evolution instead of as something inhuman.

Midnight Riders
Who doesn’t love a good dose of post-apocalyptic fiction? Enter Midnight Riders and Ashur, who started as a deconstruction of the canon universe “biker army” principle (looking at Space Mongols… I mean, White Scars here), and ended up as a Mad Max biker gang with a nasty reputation, and an even nastier temper. Add combat drugs into the mix, crank up the addiction factor and the psychological issues of withdrawal, and the Fifth Legion becomes one of the more disturbing Loyalist factions of Twisthammer universe.

Imperial Redeemers
The Sixth Legion started out as power-hungry empire builders led by the most brilliant general of the age (who had a bit of a god complex, and who was very much Alexander the Great in space). Naturally, this made them into prime candidates to become this universe’s answer to canon Sons of Horus, leaders of the rebellion and combined arms, flexible, disciplined force. The temptation to make them into expies of Alexander’s Macedonians was great, and many aspects of that culture eventually made it into “Conqueror”. At the same time, I tried to give them a slightly different flavor by making Apellan culture seem like a fusion of several societies of Earth. My underlying idea behind it was imagining what would have happened if the Arabs conquered Constantinople during the Dark Ages, and what the fusion of Greek and Arab cultures would have looked like in its golden age. As such, the Apellans are the epitome of civilized, educated people with a superiority complex and accomplishments to show for it.

Illuminators
There was definitely an Eastern Asian theme to the Illuminators and their Primarch, who had a number of Buddhist influences in his philosophy and approach to warfare. It was an interesting challenge to have a psychic Legion that does not actively flaunt its powers, but uses them considerably more cautiously, and avoids the arrogance of canon Thousand Sons. It lent itself naturally to martial arts, emotional detachment, and search for enlightenment as the ways to maintain control over their psychic nature without compromising their duties as a weapon of conquest.

Iconoclasts
As the Legion’s and the Primarch’s names imply, the Iconoclasts are all about destruction (and technological aptitude of making it happen). When the Legion was starting to take shape, the key aspects of it were the general cruelty of the Eighth, the burned image of their Primarch, and their utter contempt for all. From there, it went in a direction of deconstructing the canon technologist Primarch (Ferrus Manus, Perturabo), which led to the creation of complete monsters with Nihlus and his callous, omnicidal sons. Incidentally, they were perfect target for the one Chaos power which embodies entropy.

Grim Angels
The anti-psyker, paranoid, violent weapons of terror with an agenda, the Grim Angels (in my interpretation) are the complete deconstruction of canon Night Lords and the like. While extremely dangerous and brutal, they are in complete control of themselves, understand who they are, and are, on top of it, utterly loyal – if not to the Emperor, then to the ideas of human supremacy. Coincidentally, this makes them obsessed with the purity of humanity, which, in real world, would have brought some very unsavory comparisons. In Twisthammer, they are par for the course.

Peacekeepers
In creating Peacekeepers, we hoped to have one of the few unambiguously “good” factions in the setting. One of the largest challenges was to avoid making them an expy of the Ultramarines or the Salamanders, and in doing so, they ended up obtaining an identity as essentially the agents of order. As such, the Peacekeepers had to draw heavily from how modern-day Western societies see themselves (a key difference, as the Tenth Legion is all about trying to live up to a certain ideal and contrasting that ideal with reality of the universe). To them, anarchy is the ultimate evil rather than the symbol of freedom, and they try to fit the universe into their structured, regimented view based on post-Enlightenment principles (contrasting that with the moralism of the Salamanders or the Republican Rome ideals of the Ultramarines). There is, however, a hidebound streak to the Tenth – they may get too moralistic for their own good, and in the universe where most demigods are monsters of varying degree, the Peacekeepers may have the tragic distinction of being the primary group attempting to make a stand against the injustices of the universe... even if it, paradoxically, ensures that they let a greater evil take root.

Warblades
The Eleventh Legion is both a deconstruction of the “gladiator Primarch” archetype, and a reimagining of the online gaming culture. The signs are all there – the “kill-teams”, the “frag count”, the glory-seeking treatment of war as a game. Unlike Angron in the canon universe, Baelic’s time in the arena made him a celebrity, not unlike many gladiators in real world history, and taught him completely different lessons. If anything, it made him even more naïve, and thus, more susceptible to manipulation. There was a definite amount of youthful exuberance to the Eleventh Legion, a certain degree of immaturity inherent in them, which becomes a key theme of the third Twisthammer novel, “Broken Blades”.

Lion Guard
When we decided to flesh out the Lion Guard, the initial idea was to give the Twelfth Legion a vaguely Finnish/Ugric cultural legacy, however, it became apparent early on that the theme did not extend beyond certain naming conventions. At their core, the Lion Guard are about numbers, disposable conscripts, and propaganda to spin their endeavors in a favorable light – the very idea that an individual is essentially meaningless, which quite frankly is a horrifying thought to many of us. In that, they are probably one of the most callous Legions, a Lawful Evil of Twisthammer factions, if you will (compare to Lawful Good Peacekeepers, Chaotic Good Warblades, or True Neutral Illuminators), though there is plentiful space for heroism and even basic human decency in the ranks. It is no accident that Rogr Hemri’s realm in the “present day” Twisthammer setting is closest in spirit to canon Imperium of Man.

Consecrators
The original concept of the Consecrators started with a scientist Primarch whose background included Renaissance-era, heavily experimental and sometimes coldly callous approach to science as the means to achieve victory. Naturally, the Consecrators as they appear in Twisthammer are considerably different, retaining only the basic principle of their original concept – they are all about precise, scientifically determined application of force based on the scientific exploration of their enemy’s patterns, weaknesses, strengths, and opportunities such traits present. This outlook gave the Consecrators a somewhat subdued profile; they are neither flashy nor glory-seeking, but are considerably more competent than first impressions may suggest, and even more dangerous as a result. While these traits would normally lend themselves to a spymaster-type Primarch or a Legion specializing in covert operations and similar underhanded tactics, with Consecrators they led to an almost special operations, Navy Seals type of mentality, a modern style of rational, research-driven warfare as opposed to more ritualistic or savage factions within the Twisthammer setting.

Gargoyles
I must admit that the Fourteenth Legion is somewhat of a pet project of mine. Though their original concept had them be sabotage/guerilla warfare specialists with a winged monster of a Primarch, their background had quickly evolved into their present-day state. “Reaper’s War” was the first Twisthammer novel finished, and it helped define much of the setting thanks to the exploits of Angelus and his twisted, barbaric sons. I do not believe that there was a singular cultural influence on the Fourteenth Legion, and even the names of the Legionaries are drawn from multiple sources; at the same time, as I wrote more of “Reaper’s War”, the savage, primitive, and violent world of Argos came into focus, and with it, the kind of people it would spawn. Thus, the Gargoyles ended up being a product of their environment – a monster-infested world where oral history and superstition ruled supreme, where the people’s psyche embraced the dark side of night terrors and made them real.

Hellhounds
The core concept at the heart of the Hellhounds was simple – alien hunters with boundless hatred for the Eldar, yet no compulsion against using their weapons. From that point, however, many questions had to be answered. Why would Griven Kall and his sons have such a chip on their shoulders? What is at the core of the dichotomy where the Legion would use the weapons of the enemy with pragmatism unbefitting the people given to strong emotions such as hatred? After attempting several different narratives, we had an idea of making it intensely personal for Mr. Kall by having him raised in the gladiator arena of Commoragh amongst the most depraved of the Eldar kin. That concept gave the Fifteenth Legion the push they needed, the rationale for the undying hatred of their Primarch for the elfin aliens, and, paradoxically, little compulsion against using the enemy’s weapons due to familiarity.

Immortals
Ah, Leto (who, despite the name, has very little Dune influences). He came rather far from his original concept – a Primarch defined by a world practicing biological transhumanism, eugenics, and other practices where one’s genetics would define his or her status in the society. There still remain hints of those beginnings, both in Leto’s experiments to improve the human “stock” of his worlds, and in his aborted Heresy-era experiments with Chaos, however, the Primarch and the Legion ended up going in a different direction. Where the post-Heresy ideas for Leto and the Immortals have a retro-futuristic feeling (all the way to the inevitable “robot rebellion” predicted by many a science fiction author), I have always seen an almost Foundation series-like (looking at you, Hari Seldon) scheming mind at the heart of the Sixteenth Legion, very much a plotter, schemer, and politician as opposed to a front-line fighter. As such, Leto does not have a singular influence at this point, neither culturally nor thematically, though he does address a number of tropes from the golden age of science fiction.

Liberators
If Andrieu Ulliann’s name does not make it rather clear, he is heavily influenced by many ideological revolutionaries from the French revolution all the way to the Communist and Marxist leaders of recent memory. Like many of such figures, Andrieu is naïve, willingly ignorant of vile things done in the name of noble ideals, and nearly fanatical in the pursuit of his goals. This, ironically, creates a character who is either unaware of his hypocrisy, or is purposely blind to it, a deconstruction of the “noble revolutionary” archetype as he becomes the very thing he fought against. As this character spread to the Seventeenth Legion, it lent itself well to a split within the Liberators – on one side, the naïve fanatics guided by an impossible ideal, on the other side, the callous opportunists who use the rhetoric for personal aggrandizement. While there are some overt late-Industrial era influences to the Legion’s appearance and the Primarch’s backstory, the core influence for the Liberators is the conflict between the impossible ideal and the cruel, unprincipled men who would use it to justify their excesses.

Doom Reavers
As yet another Legion without a clear cultural counterpart on Earth (no “Viking werewolves”, “Italian vampires”, “Egyptian sorcerers”, “Greek siege masters”, or “Mongol bikers” here), the Doom Reavers started life as a deconstruction of the spymaster concept. Where in the canon Warhammer 40,000 universe, the Alpha Legion filled the role of the shadowy, know-it-all force, the Doom Reavers use some of the similar methods, but produce very different results. They are the special forces of Twisthammer universe, but, unlike the more precise and scientific Consecrators or the organized crime-like Red Star Legion, they are the people who are called when the job must be done, no matter the cost and casualties. Coincidentally, they are less of a clandestine organization with an Astartes component, and more of a Space Marine Legion that just happens to have an attached clandestine organization. As such, they are often distrusted by their peers, and when the Legion’s liberal use of weapons of mass destruction is added into the mix, their reputation suffers even more, producing a bitter, angry Legion with dubious loyalties.

Iron Locusts
Starting with the idea of a jump infantry-like Legion with a vaguely insect-like visual theme, the Iron Locusts came far from their roots. While the first developments included giving them a “hive mind”-like ability, it was SIngemeister’s suggestion of Indian cultural theme and subsequent IA entry that gave the Locusts a unique personality. At the same time, they are more than a Hindu-themed faction in space. We wanted to give the Locusts some depth outside of being a straight cultural expy, and though their theme can be vaguely described in terms similar to canon universe (i.e. “Indian entomologists”), the added touch of sympathy for abhuman populations and strange emotional changes caused by Maikhaira’s genetic legacy gave them exactly that.

Angel Kings
As more of the background for the Twentieth Legion came into play, we had to work hard to give them a distinct identity in order to separate them from certain canon factions (Dark Angels in particular). Though on the surface, the Angel Kings seem to have certain similarities with the canon First (knightly code, an aloof-yet-tactically-brilliant Primarch), we decided to delve much further into certain aspects of real-world feudalism for inspiration. As such, Angel Kings are all scions of aristocratic families, and act as such – they have lengthy pedigrees, complex social hierarchies, and an undying conviction that the Primarch knows better. Therefore, while the Twentieth Legion naming convention is vaguely Middle Ages European, it is an idealization of the knightly ideal going back to Charlemagne and Roland, or even earlier European myths defining traditions, conventions, and rules of such conduct. The post-Heresy Angel Kings are, therefore, an organic outgrowth of a feudal polity where the Astartes commanders take the role of landed nobles, line Astartes form their contingents of household knights or men-at-arms who lord over the human commoners, and have a complex relationship with the planetary aristocracy they are recruited from.

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