Like all good things, it seems that Twisthammer is nearing its end.
Originally, the Twisthammer setting was supposed to be an extensive look at this alternate universe, with its own homemade Legion rules, campaigns, and a fiction series covering the most prominent players within the setting. As it stands, there is nearly half a million words of fiction written in the setting, comprised of three full novels, detailed faction descriptions, and a lengthy timeline addressing the pivotal events in the setting.
For whatever reason, the setting did not seem to draw interest from the public, despite the prevalence of other alternate Horus Heresy/Warhammer 40,000 scenarios. It was good while it lasted, and it was enjoyable to write in, however, it is very disheartening to continue writing the setting when there is no interest in it. Perhaps I am wrong and there are readers out there curious about the further adventures of Iskanderos, Angelus, and their friends, but so far, the lack of comments and feedback are making it difficult to find motivation to continue.
To put it bluntly - unless there is clear indication of interest in this setting, it will not be continued. The blog will remain here, as will the novels (in their respective threads on the Writer's Ark forum), but no new material will be created.
Fan-fiction is a different world from traditional writing, since there is no expectation of financial gain from it in any shape or form. It is fed purely by reader interest, which in turn serves to motivate the writer to create more. As it stands, there is not enough interest in Twisthammer to justify spending my time telling the stories from this universe, and to put it simply, I am lacking in motivation to continue this. Unless there is any eleventh-hour outpouring of interest, this will be it for Twisthammer and associated projects.
C'est la vie, I suppose.
Twisthammer
Thursday, December 1, 2016
Thursday, March 3, 2016
Twisthammer novels - check them out (for free!)
There are, to date, three full-length novels set in Twisthammer universe. All of these are now available at the Writer's Ark forum - check them out, and if you would like to register at the forum and comment, all the better!
Conqueror (Twisthammer Book One)
Witness the origins of Iskanderos' rebellion as the Imperial Redeemers struggle to find their place in the post-Great Crusade galaxy. From the last battles of Imperial conquest to the halls of power at Terra, from the fringes of known space to the Sixth Legion's homeworld at Apella, this is the story of the Legion's fall and subsequent remaking.
Features: Imperial Redeemers, Illuminators, Iconoclasts, Grim Angels, Lion Guard, Consecrators, Gargoyles, Hellhounds.
Reaper's War (Twisthammer Book Two)
Though the Gargoyles Legion served mankind during the Great Crusade, their wartime savagery only hinted at the Legion's monstrous nature. Now, that nature is examined and revealed as the Fourteenth Legion finds its true calling.
Features: Gargoyles, Peacekeepers.
Broken Blades (Twisthammer Book Three)
Baelic and his Eleventh Legion, the Warblades, are growing disillusioned with their role in Iskanderos' rebellion, even as the galactic civil war engulfs the known space. Their allies in the Iconoclasts Legion, however, may have other plans.
Features: Warblades, Iconoclasts, Angel Kings, Iron Locusts, Imperial Redeemers.
In progress:
Death March (Twisthammer Book Four)
Locked in a deadlocked struggle against the Arch-Traitor, the Doom Reavers resort to ever more desperate measures to gain victory. How far will the Eighteenth Legion and its despised primarch Marvus go?
Features: Doom Reavers, Midnight Riders, Lion Guard, Imperial Redeemers.
Conqueror (Twisthammer Book One)
Witness the origins of Iskanderos' rebellion as the Imperial Redeemers struggle to find their place in the post-Great Crusade galaxy. From the last battles of Imperial conquest to the halls of power at Terra, from the fringes of known space to the Sixth Legion's homeworld at Apella, this is the story of the Legion's fall and subsequent remaking.
Features: Imperial Redeemers, Illuminators, Iconoclasts, Grim Angels, Lion Guard, Consecrators, Gargoyles, Hellhounds.
Reaper's War (Twisthammer Book Two)
Though the Gargoyles Legion served mankind during the Great Crusade, their wartime savagery only hinted at the Legion's monstrous nature. Now, that nature is examined and revealed as the Fourteenth Legion finds its true calling.
Features: Gargoyles, Peacekeepers.
Broken Blades (Twisthammer Book Three)
Baelic and his Eleventh Legion, the Warblades, are growing disillusioned with their role in Iskanderos' rebellion, even as the galactic civil war engulfs the known space. Their allies in the Iconoclasts Legion, however, may have other plans.
Features: Warblades, Iconoclasts, Angel Kings, Iron Locusts, Imperial Redeemers.
In progress:
Death March (Twisthammer Book Four)
Locked in a deadlocked struggle against the Arch-Traitor, the Doom Reavers resort to ever more desperate measures to gain victory. How far will the Eighteenth Legion and its despised primarch Marvus go?
Features: Doom Reavers, Midnight Riders, Lion Guard, Imperial Redeemers.
Monday, December 14, 2015
Twisthammer Legion Themes
As in the canon Warhammer 40,000 universe, we attempted
to give the Twisthammer factions a bit of personality by borrowing elements of
our world’s history, myth, and fiction. While in certain cases there seems to
be an overt influence, our goal was to give these characters and factions a
unique feel that may or may not have bits and pieces of the familiar.
Therefore, while some of the influences in Legion and character design are
fairly obvious, we hope that we were able to make these alternate factions more
than (insert society here) in space.
In this post, I will give a brief overview of some
influences that went into the Legion and Primarch design – a “breaking the
fourth wall” type of a look into the design decisions that came out of
discussions between the team members. This is, of course, just my
interpretation of these decisions, as some of the Legions were created by other
team members.
Red Star Legion
While the naming convention of the Legion, its homeworld,
and its Primarch is very much Russian, the Red Stars have more in common with
the chaotic post-Soviet Russia than with that nation’s long history and
extensive culture. Stefan Ignatiyev himself is, for all intents and purposes,
an oligarch rather than a
conventional politician or soldier, and though his Legion is the First, they
are but one tool of the wider arsenal. As such, the Legion and the Primarch are
heavily pragmatic in their approach, and while capable of calculated brutality,
are typically rational in their choices and decisions. After all, they are
descended from shadowy, dangerous, yet ultimately regimented and orderly
organizations, and cover their violent nature with high culture and civilized
veneer.
Jaws of the Deep
Though on the surface, the Khornate followers of the
Great Shark God Kthuln are simple creatures, we tried to give them additional
depth that would keep them from becoming a cliché. I have always thought them
to have a vaguely Polynesian feel in terms of culture, with maritime tradition
being very important to them, and some of the Legion’s practices having a very
tribal feel. Then, there is Kthuln – the man who was worshipped as an actual
god, and who believed his own legend until it crumbled all around him. Unlike
canon universe characters faced with similar dilemmas (Angron and Mortarion
come to mind), Kthuln’s reaction at learning his place in the universe is
shame. It is his shame at having fallen so short of the Emperor’s ideal which
drives him to adopt a strict code of martial honor to subdue the beast inside,
and to make penance for what he sees as savagery and dishonorable slaughter of
his youth. That, and his status as the first Primarch to be found, keep him
apart from most of his brothers, and play a role in his eventual fate.
Spears of Eternity
While Zaeed and his Legion definitely have an Arabian
influence to their naming convention, there is more to them than straight-up
proxies. Yes, they are vaguely Arabic in names, their signature psychic ability
is causing dust storms (which may bring to mind the battle at Yarmuk in the
VIIth century), and their homeworld has higher-than-average proportion of
deserts, but there are other aspects to them which are inspired by other
sources. Personally, I always got a vaguely Dune vibe from them, and the highly
morbid practice of psyker-servitors as “psychic batteries” to provide fuel for
the Sihrmagi’s power seems to fit the Warhammer universe rather well. The
eventual development of the Spears as civilized, educated warrior-mystics plays
into that as well; to me, they seem to have a considerable Sufi influence as
well.
Steel Wardens
The inspiration behind the IVth Legion was simple –
robots, lots and lots of robots. I have to admit that one of the factions from
Dan Abnett’s “Prospero Burns” (Olamic Quietude) was somewhat influential as
well, though in creating the Steel Wardens and Echelon, we hoped to avoid the
clichés. After all, the canon Warhammer 40,000 universe already has
technology-obsessed Iron Hands with their cybernetic fetish. For that reason,
we decided to use a different approach to Steel Wardens, and to portray their
addiction to internment in robotic bodies as a form of transhumanism. This made
them considerably more humane than most Twisthammer factions, as they see
themselves as a form of human evolution instead of as something inhuman.
Midnight Riders
Who doesn’t love a good dose of post-apocalyptic fiction?
Enter Midnight Riders and Ashur, who started as a deconstruction of the canon
universe “biker army” principle (looking at Space Mongols… I mean, White Scars
here), and ended up as a Mad Max biker gang with a nasty reputation, and an
even nastier temper. Add combat drugs into the mix, crank up the addiction
factor and the psychological issues of withdrawal, and the Fifth Legion becomes
one of the more disturbing Loyalist factions of Twisthammer universe.
Imperial Redeemers
The Sixth Legion started out as power-hungry empire
builders led by the most brilliant general of the age (who had a bit of a god
complex, and who was very much Alexander the Great in space). Naturally, this
made them into prime candidates to become this universe’s answer to canon Sons
of Horus, leaders of the rebellion and combined arms, flexible, disciplined
force. The temptation to make them into expies of Alexander’s Macedonians was
great, and many aspects of that culture eventually made it into “Conqueror”. At
the same time, I tried to give them a slightly different flavor by making
Apellan culture seem like a fusion of several societies of Earth. My underlying
idea behind it was imagining what would have happened if the Arabs conquered
Constantinople during the Dark Ages, and what the fusion of Greek and Arab
cultures would have looked like in its golden age. As such, the Apellans are
the epitome of civilized, educated people with a superiority complex and
accomplishments to show for it.
Illuminators
There was definitely an Eastern Asian theme to the
Illuminators and their Primarch, who had a number of Buddhist influences in his
philosophy and approach to warfare. It was an interesting challenge to have a
psychic Legion that does not actively flaunt its powers, but uses them
considerably more cautiously, and avoids the arrogance of canon Thousand Sons.
It lent itself naturally to martial arts, emotional detachment, and search for enlightenment
as the ways to maintain control over their psychic nature without compromising
their duties as a weapon of conquest.
Iconoclasts
As the Legion’s and the Primarch’s names imply, the
Iconoclasts are all about destruction (and technological aptitude of making it
happen). When the Legion was starting to take shape, the key aspects of it were
the general cruelty of the Eighth, the burned image of their Primarch, and
their utter contempt for all. From there, it went in a direction of
deconstructing the canon technologist Primarch (Ferrus Manus, Perturabo), which
led to the creation of complete monsters with Nihlus and his callous, omnicidal
sons. Incidentally, they were perfect target for the one Chaos power which
embodies entropy.
Grim Angels
The anti-psyker, paranoid, violent weapons of terror with
an agenda, the Grim Angels (in my interpretation) are the complete
deconstruction of canon Night Lords and the like. While extremely dangerous and
brutal, they are in complete control of themselves, understand who they are,
and are, on top of it, utterly loyal – if not to the Emperor, then to the ideas
of human supremacy. Coincidentally, this makes them obsessed with the purity of
humanity, which, in real world, would have brought some very unsavory comparisons.
In Twisthammer, they are par for the course.
Peacekeepers
In creating Peacekeepers, we hoped to have one of the few
unambiguously “good” factions in the setting. One of the largest challenges was
to avoid making them an expy of the Ultramarines or the Salamanders, and in
doing so, they ended up obtaining an identity as essentially the agents of
order. As such, the Peacekeepers had to draw heavily from how modern-day
Western societies see themselves (a key difference, as the Tenth Legion is all
about trying to live up to a certain ideal and contrasting that ideal with
reality of the universe). To them, anarchy is the ultimate evil rather than the
symbol of freedom, and they try to fit the universe into their structured,
regimented view based on post-Enlightenment principles (contrasting that with
the moralism of the Salamanders or the Republican Rome ideals of the
Ultramarines). There is, however, a hidebound streak to the Tenth – they may
get too moralistic for their own good, and in the universe where most demigods
are monsters of varying degree, the Peacekeepers may have the tragic
distinction of being the primary group attempting to make a stand against the
injustices of the universe... even if it, paradoxically, ensures that they let
a greater evil take root.
Warblades
The Eleventh Legion is both a deconstruction of the
“gladiator Primarch” archetype, and a reimagining of the online gaming culture.
The signs are all there – the “kill-teams”, the “frag count”, the glory-seeking
treatment of war as a game. Unlike Angron in the canon universe, Baelic’s time
in the arena made him a celebrity, not unlike many gladiators in real world
history, and taught him completely different lessons. If anything, it made him
even more naïve, and thus, more susceptible to manipulation. There was a
definite amount of youthful exuberance to the Eleventh Legion, a certain degree
of immaturity inherent in them, which becomes a key theme of the third
Twisthammer novel, “Broken Blades”.
Lion Guard
When we decided to flesh out the Lion Guard, the initial
idea was to give the Twelfth Legion a vaguely Finnish/Ugric cultural legacy,
however, it became apparent early on that the theme did not extend beyond
certain naming conventions. At their core, the Lion Guard are about numbers,
disposable conscripts, and propaganda to spin their endeavors in a favorable
light – the very idea that an individual is essentially meaningless, which
quite frankly is a horrifying thought to many of us. In that, they are probably
one of the most callous Legions, a Lawful Evil of Twisthammer factions, if you
will (compare to Lawful Good Peacekeepers, Chaotic Good Warblades, or True
Neutral Illuminators), though there is plentiful space for heroism and even
basic human decency in the ranks. It is no accident that Rogr Hemri’s realm in
the “present day” Twisthammer setting is closest in spirit to canon Imperium of
Man.
Consecrators
The original concept of the Consecrators started with a
scientist Primarch whose background included Renaissance-era, heavily
experimental and sometimes coldly callous approach to science as the means to
achieve victory. Naturally, the Consecrators as they appear in Twisthammer are
considerably different, retaining only the basic principle of their original
concept – they are all about precise, scientifically determined application of
force based on the scientific exploration of their enemy’s patterns,
weaknesses, strengths, and opportunities such traits present. This outlook gave
the Consecrators a somewhat subdued profile; they are neither flashy nor
glory-seeking, but are considerably more competent than first impressions may
suggest, and even more dangerous as a result. While these traits would normally
lend themselves to a spymaster-type Primarch or a Legion specializing in covert
operations and similar underhanded tactics, with Consecrators they led to an
almost special operations, Navy Seals type of mentality, a modern style of
rational, research-driven warfare as opposed to more ritualistic or savage
factions within the Twisthammer setting.
Gargoyles
I must admit that the Fourteenth Legion is somewhat of a
pet project of mine. Though their original concept had them be
sabotage/guerilla warfare specialists with a winged monster of a Primarch,
their background had quickly evolved into their present-day state. “Reaper’s
War” was the first Twisthammer novel finished, and it helped define much of the
setting thanks to the exploits of Angelus and his twisted, barbaric sons. I do
not believe that there was a singular cultural influence on the Fourteenth
Legion, and even the names of the Legionaries are drawn from multiple sources;
at the same time, as I wrote more of “Reaper’s War”, the savage, primitive, and
violent world of Argos came into focus, and with it, the kind of people it
would spawn. Thus, the Gargoyles ended up being a product of their environment –
a monster-infested world where oral history and superstition ruled supreme,
where the people’s psyche embraced the dark side of night terrors and made them
real.
Hellhounds
The core concept at the heart of the Hellhounds was
simple – alien hunters with boundless hatred for the Eldar, yet no compulsion
against using their weapons. From that point, however, many questions had to be
answered. Why would Griven Kall and his sons have such a chip on their
shoulders? What is at the core of the dichotomy where the Legion would use the
weapons of the enemy with pragmatism unbefitting the people given to strong
emotions such as hatred? After attempting several different narratives, we had
an idea of making it intensely personal for Mr. Kall by having him raised in
the gladiator arena of Commoragh amongst the most depraved of the Eldar kin.
That concept gave the Fifteenth Legion the push they needed, the rationale for
the undying hatred of their Primarch for the elfin aliens, and, paradoxically,
little compulsion against using the enemy’s weapons due to familiarity.
Immortals
Ah, Leto (who, despite the name, has very little Dune
influences). He came rather far from his original concept – a Primarch defined
by a world practicing biological transhumanism, eugenics, and other practices
where one’s genetics would define his or her status in the society. There still
remain hints of those beginnings, both in Leto’s experiments to improve the
human “stock” of his worlds, and in his aborted Heresy-era experiments with
Chaos, however, the Primarch and the Legion ended up going in a different
direction. Where the post-Heresy ideas for Leto and the Immortals have a
retro-futuristic feeling (all the way to the inevitable “robot rebellion”
predicted by many a science fiction author), I have always seen an almost
Foundation series-like (looking at you, Hari Seldon) scheming mind at the heart
of the Sixteenth Legion, very much a plotter, schemer, and politician as
opposed to a front-line fighter. As such, Leto does not have a singular
influence at this point, neither culturally nor thematically, though he does
address a number of tropes from the golden age of science fiction.
Liberators
If Andrieu Ulliann’s name does not make it rather clear, he
is heavily influenced by many ideological revolutionaries from the French
revolution all the way to the Communist and Marxist leaders of recent memory.
Like many of such figures, Andrieu is naïve, willingly ignorant of vile things
done in the name of noble ideals, and nearly fanatical in the pursuit of his
goals. This, ironically, creates a character who is either unaware of his
hypocrisy, or is purposely blind to it, a deconstruction of the “noble
revolutionary” archetype as he becomes the very thing he fought against. As
this character spread to the Seventeenth Legion, it lent itself well to a split
within the Liberators – on one side, the naïve fanatics guided by an impossible
ideal, on the other side, the callous opportunists who use the rhetoric for
personal aggrandizement. While there are some overt late-Industrial era
influences to the Legion’s appearance and the Primarch’s backstory, the core
influence for the Liberators is the conflict between the impossible ideal and
the cruel, unprincipled men who would use it to justify their excesses.
Doom Reavers
As yet another Legion without a clear cultural
counterpart on Earth (no “Viking werewolves”, “Italian vampires”, “Egyptian
sorcerers”, “Greek siege masters”, or “Mongol bikers” here), the Doom Reavers
started life as a deconstruction of the spymaster concept. Where in the canon
Warhammer 40,000 universe, the Alpha Legion filled the role of the shadowy,
know-it-all force, the Doom Reavers use some of the similar methods, but
produce very different results. They are the special forces of Twisthammer
universe, but, unlike the more precise and scientific Consecrators or the
organized crime-like Red Star Legion, they are the people who are called when
the job must be done, no matter the cost and casualties. Coincidentally, they
are less of a clandestine organization with an Astartes component, and more of
a Space Marine Legion that just happens to have an attached clandestine
organization. As such, they are often distrusted by their peers, and when the
Legion’s liberal use of weapons of mass destruction is added into the mix,
their reputation suffers even more, producing a bitter, angry Legion with
dubious loyalties.
Iron Locusts
Starting with the idea of a jump infantry-like Legion
with a vaguely insect-like visual theme, the Iron Locusts came far from their
roots. While the first developments included giving them a “hive mind”-like
ability, it was SIngemeister’s suggestion of Indian cultural theme and
subsequent IA entry that gave the Locusts a unique personality. At the same
time, they are more than a Hindu-themed faction in space. We wanted to give the
Locusts some depth outside of being a straight cultural expy, and though their
theme can be vaguely described in terms similar to canon universe (i.e. “Indian
entomologists”), the added touch of sympathy for abhuman populations and
strange emotional changes caused by Maikhaira’s genetic legacy gave them
exactly that.
Angel Kings
As more of the background for the Twentieth Legion came
into play, we had to work hard to give them a distinct identity in order to
separate them from certain canon factions (Dark Angels in particular). Though
on the surface, the Angel Kings seem to have certain similarities with the
canon First (knightly code, an aloof-yet-tactically-brilliant Primarch), we
decided to delve much further into certain aspects of real-world feudalism for
inspiration. As such, Angel Kings are all scions of aristocratic families, and
act as such – they have lengthy pedigrees, complex social hierarchies, and an
undying conviction that the Primarch knows better. Therefore, while the
Twentieth Legion naming convention is vaguely Middle Ages European, it is an
idealization of the knightly ideal going back to Charlemagne and Roland, or
even earlier European myths defining traditions, conventions, and rules of such
conduct. The post-Heresy Angel Kings are, therefore, an organic outgrowth of a
feudal polity where the Astartes commanders take the role of landed nobles,
line Astartes form their contingents of household knights or men-at-arms who
lord over the human commoners, and have a complex relationship with the
planetary aristocracy they are recruited from.
Wednesday, December 9, 2015
The Story So Far...
What is an alternate story without a timeline? This is the timeline of the major events of Iskanderos Heresy and beyond:
Some time before M30
The Emperor uses the Chaos Gate on Molech to make a bargain with the Ruinous Powers. He leaves a perpetual sentinel behind to watch over the gate before returning to Terra.
Some time before M30
The Emperor uses the Chaos Gate on Molech to make a bargain with the Ruinous Powers. He leaves a perpetual sentinel behind to watch over the gate before returning to Terra.
Late M30
Using the knowledge obtained in his travels, the Emperor
creates twenty Primarchs in preparation for the conquest of the galaxy. The
Primarchs are whisked away by the Chaos gods before they have a chance to fully
develop. Using the leftover genetic material from the creation of the
Primarchs, the Emperor creates Space Marine Legions to aid him in his Great
Crusade.
Late M30
The Great Crusade begins. One by one, the worlds across
the former human domains are brought into the fold.
815.M30
The first Primarch is discovered on the oceanic world of
Ahne. Unfortunately, while Kthuln is a fierce warrior, his particular nature
and upbringing makes him unsuitable for the role of a charismatic leader and
diplomat. Instead, Kthuln is used purely as a military commander.
822.M30 – 824.M30
Two other Primarchs are discovered in rapid succession –
Nyxos and Nihlus. While they are formidable in their own ways, their talents
are somewhat singular. The first three Primarchs discovered manage to form a
successful, if sometimes tense, partnership, developing a healthy amount of
respect for each other even if it did not produce any genuine friendships.
841.M30 – 853.M30
After a considerably longer period of time, additional
Primarchs are found (Griven Kall, Mohktal, Maikhaira, and Echelon). All of them
are capable individuals, yet their personalities, backgrounds, and abilities
make them less suitable for positions of overall leadership.
860.M30
Corwin is the eighth Primarch discovered, and the first
to have a wide-ranging set of talents expected of a potential overall leader.
Unfortunately, while he quickly establishes himself as the Imperium’s
preeminent military leader, the first three Primarchs are proud and would not
accept the leadership of one of their younger brothers.
865.M30
Iskanderos is the ninth Primarch discovered, and while he
is charming and highly accomplished, the order of discovery ensures that he
would never lead the Great Crusade. Nevertheless, with the Imperial technology
at his side, Iskanderos begins to build the Apellene Network from the worlds
his Legion had conquered.
869.M30 – 877.M30
A number of other Primarchs are discovered (Leto, Rogr
Hemri, Gideon, Zaeed, Ashur, Stefan Ignatiyev, and Dyal Rulf). Many of them are
accomplished empire-builders, and quickly take up to establishing their own
star kingdoms akin to Iskanderos. Before long, their domains begin to function
as independent states owing fealty to the Emperor rather than as integrated
parts of the wider Imperium.
884.M30 – 897.M30
Marvus, Angelus, and Baelic are discovered and given
command of their respective Legions. With their less conventional backgrounds,
the latter-day Primarchs tend to lead specialized forces, attempting to
distinguish themselves.
917.M30 – 919.M30
The Ullanor campaign takes place, where the forces of the
Imperial Redeemers and Angel Kings work together to preemptively destroy a
budding Ork empire. The first suggestions of Council of Terra to replace the
Imperial Senate are made amongst the Primarchs. At this time, they do not come
to fruition, though a number of Primarchs express interest.
917.M30
The Last Primarch, Andrieu Ulliann of the Seventeenth
Legion is discovered. With all twenty Primarchs, the Great Crusade proceeds
apace, subjugating most of the charted galaxy within a space of several
centuries.
943.M30
The Apellene Network continues to expand at a prodigious
rate, prompting concerns about Iskanderos from other Primarchs and certain
Imperial officials. Eventually, a political compromise is reached to limit (but
not stop) the expansion of the Network.
998.M30
The Yavi Campaign against a particularly noxious xenos
breed reaches the stalemate, which is broken through the intervention of
Maikhaira and Iron Locusts Legion. Tensions rise in the wake of victory over
the fate of the abhuman population oppressed by the xenos, leading to an armed
confrontation between the Iron Locusts and the Imperial Navy.
001.M31
Maikhaira is summoned into the Emperor’s presence to
account for his actions in the Yavi Campaign. The Nineteenth Legion avoids
censure, but its tolerant approach to non-baseline humans is severely tested.
The seeds of enmity between Maikhaira and the duo of Nyxos and Rogr Hemri are
sown, while Iskanderos’ intervention on behalf of Maikhaira endears him to his
brother.
015.M31 – 025.M31
Certain members of the Remembrancer cadre attached to the
Spears of Eternity Legion experience a spiritual awakening, claiming that the
Emperor is a divine being. While similar events might have warranted censure in
other Legions, the Spears of Eternity’s own traditions of mysticism and
esoteric knowledge allows this quasi-religious belief to spread to the Legion’s
mortal serfs and eventually to Legionaries and Zaeed himself. Only Zaeed’s
insistence on treating the Great Crusade as a sacred mission instead of
attempting to proselytize or build ideal societies keeps the eyes of the
Imperium away from the Third Legion.
034.M31 – 041.M31
The Grim Angels embark on a secretive campaign in the
Galactic Northwest in Legion strength. No records of their endeavors survive,
though it is not clear if such documents were sealed away or purposely
destroyed. The Imperial records indicate a heightened level of recruitment into
the Ninth Legion in the subsequent years.
052.M31
An Imperial Commander in the Thraxis Sector files an
official complaint about the actions of the Warblades during the campaign. The
petition states that the Eleventh Legion exhibited poor coordination with other
Imperial forces, and did not see the campaign through to the end.
060.M31
The Red Star Collective, the Tambora Combine, and the
Apellene Network stand as some of the largest organized entities in the galaxy,
though all claim fealty to the larger Imperium.
084.M31
A communique from the Imperial Redeemers flagship claims
that two thirds of the galaxy is in compliance with the Imperial rule,
incorporating over two million inhabited systems. Iskanderos claims credit for
over two hundred thousand successful compliances, though the number is
subsequently disputed by others.
101.M31
The last vestiges of the former nation-states on Terra
are consigned to history as the purge led by elements of Grim Angels and Doom
Reavers subjugates the remnants of Terra’s old royal houses.
121.M31
A Doom Reavers campaign on the Eastern Fringe is particularly
brutal and destructive, even by the standards of Legiones Astartes. For the
last part of the campaign, the non-Astartes assets are detached from the
Expeditionary Fleets as not to witness the mass atrocities perpetuated by the
Eighteenth Legion. Nevertheless, dark rumors about the genocidal actions of the
Doom Reavers spread, though the nature of the enemy on the receiving end of
such warfare remains unknown to the Imperial records.
134.M31
The Midnight Riders Legion disappears en masse while
pursuing a particularly elusive threat from a nomadic human-xenos coalition.
Though certain segments of the Terran Administratum seek to officially
acknowledge the Fifth Legion as lost, the Emperor orders no such action. His
orders are vindicated five years later, when the Midnight Riders emerge from
the Warp near Sol System, victorious.
148.M31
A victory over Eldar Corsairs earns Griven Kall an
official triumph on Terra. This only serves to promote his popularity with the
Imperial citizenry.
166.M31
Though typically unheralded, the Consecrators end a
dangerous threat of a splinter human empire near large Warp anomaly. The Legion
records make only the briefest of mentions on the nature of the enemy and the
campaign specifics.
170.M31
In what was hailed as one of the most important
diplomatic coups of a century, Primarch Gideon of the Peacekeepers is able to
negotiate a bloodless surrender of an advanced space-faring culture where
humans coexisted with several xenos species. A number of Primarchs, chief
amongst them Angelus, Nihlus, and Rogr Hemri, criticize Gideon for allowing the
aliens to live. This nearly causes a major political crisis on Terra as Gideon
outright refuses to commit his Legion to a campaign of extermination.
178.M31
As organized opposition to the Great Crusade becomes
scarce, and the borders of the Imperium push ever outward, Rogr Hemri dedicates
himself to administrative tasks, ensuring that he remains close to Terra. Over
the following three decades, several other politically astute Primarchs follow
his lead, though a number of Legions remain on the front lines.
201.M31
Administratum records on Terra recognize ninety percent
of the galaxy as under the Imperial dominion. The nature of the Great Crusade
changes, as fewer major campaigns remain, and smaller task forces are instead
used to identify and reconquer previously hidden planets. Due to the
difficulties in locating such isolated planets, the pace of Imperial expansion
slows considerably.
210.M31 – 230.M31
The changes in the nature of the Great Crusade prompt
greater focus on administrative and organizational aspects of the Imperium.
Rogr Hemri and Leto are heavily involved with these efforts, though both are
careful to avoid accusations of inaction.
237.M31
The Parias Atrocity takes place. On the world of Parias,
a joint campaign between the Peacekeepers and the Gargoyles ends in disaster
when the two legions nearly come to blows over the Gargoyles’ indiscriminate
slaughter of civilians. The two Legions purposely avoid each other for the rest
of the Great Crusade.
250.M31
On the blood-stained fields of Charadon, Kthuln
personally slays the Ork warlord known only as the Abomination. This action forces
the greenskins to scatter, preventing the largest conglomeration of xenos to
threaten the Imperium since Ullanor.
254.M31
Stefan Ignatiyev de facto retreats from the Great Crusade
to ostensibly upgrade the administration of the Red Star Collective to Imperial
standards. As the First Legion’s military efforts are not hampered, no
objections are raised.
256.M31
The Imperial Senate, already a moribund body with little
real power, is disbanded. The Emperor begins to increasingly rely on the
Primarchs and Malcador the Sigilite to conduct the business of government.
268.M31
While Mohktal and Illuminators do not possess the highest
tally of conquests or a large dominion, the Seventh Primarch is frequently seen
on Terra, and is often entrusted with the most critical tasks. Despite Mohktal’s
professions to the contrary, a number of the more ambitious Primarchs believe
that he is seeking to be elevated amongst them. To accommodate these private
protests, the Emperor noticeably spreads responsibilities amongst the number of
Primarchs, chief amongst them Rogr Hemri, Gideon, and Leto.
272.M31
Echelon’s campaign against the artificial intelligences
controlling outer worlds of the Verida Sector invites wrath of the Mechanicum
when the Steel Wardens destroy the archaeotech used against them instead of
bringing it to Mars for study. Only the Emperor’s personal intervention staves
off the military confrontation.
283.M31
Working in small cells and company-sized units, the
Liberators infiltrate the multi-system dictatorship at Mariande which
previously resisted all attempts at integration into the Imperium, and proved
to be successful at repulsing incursions by the Peacekeepers. The previously
coordinated defenders of Mariande are unable to adapt to the variety of tactics
and strategies utilized by the Seventeenth Legion, and the entire star kingdom
falls to the Imperial forces in less than a week of fighting.
295.M31
The Emperor gathers all Primarchs to Terra and declares
victory in the Great Crusade before announcing his departure to work on a
secret project. The Primarchs found the Council of Terra to serve as the Regency
until the Emperor returns from his seclusion.
296.M31
An assassination attempt against Iskanderos of the
Imperial Redeemers nearly succeeds. Iskanderos blames Rogr Hemri of the Lion
Guard for the attempted murder, and storms off from Terra in anger.
297.M31
Leto resigns from the Council, asking only that an
embassy is sent to Iskanderos to persuade him to return to the fold. The
Imperial Redeemers launch an expedition into the uncharted regions on the
galactic fringe in Legion-strength. They meet the Ascendancy and witness the
power of the Empyrean for the first time during the destruction of Pacal. On
Grail, Iskanderos learns of the secret hidden at the world of Molech, and
resolves to learn the truth behind the Emperor’s ascension. The Council
ambassadors arrive on Grail, attempting to reason with the Conqueror.
Iskanderos confines them to their quarters while attempting to discern the
truth.
298.M31
Iskanderos covertly arrives at Molech. He finds evidence
that his memory has been erased, and discovers the gate leading directly into
the Warp. Iskanderos enters the Gate, and returns changed and corrupted by
Chaos. He sends the Council ambassadors back to Terra, challenging the Council.
299.M31
On Taramin, the Gargoyles give in to their bestial
nature, and Primarch Angelus surrenders to the lure of Slaanesh. A loyalist
frigate attempting to escape is discovered by the Imperial Redeemers and
silenced. The Imperial Redeemers are able to successfully persuade the
leadership of the Gargoyles to side with them in the coming civil war. The
Council expedition is sent against Iskanderos. The expedition is led by
Mohktal, and includes the entirety of Illuminators, Iconoclasts, and Gargoyles
Legions, with considerable additional forces from the Lion Guard, the Steel
Wardens, and the Grim Angels.
300.M31
In Operation Starfall at Apella, Iskanderos defeats
Mohktal, aided by his use of Chaotic powers and the betrayal of Iconoclasts and
Gargoyles. The Council forces are shattered, and Mohktal himself is left a
gibbering wreck. In the aftermath of the battle, the Warblades declare for
Iskanderos.
301.M31
Corwin departs Terra as his holdings are threatened by
the rebel forces. The Council of Terra dispatches Marvus and the Doom Reavers to
destroy Iskanderos, with support from Midnight Riders. Kthuln and Jaws of the
Deep are dispatched to the galactic north to deal with the Gargoyles.
302.M31
After a lengthy campaign including the battles at Maegara
and Hyrule Secundus, the Warblades split into two factions. One, led by
Primarch Baelic, seeks to turn their backs on Iskanderos, and to seek Council
forgiveness; the other, fully given to Chaos, seeks daemonic possession as the
means to enhance their own combat capabilities. On Hyrule Secundus, the
Eleventh Legion splits in the middle of battle against the Angel Kings. While
the Angel Kings retreat in organized order, the newly dubbed Chaos-aligned
Abyssals become fully wedded to Chaos under the guidance of the Iconoclasts.
303.M31
As Midnight Riders prove themselves unreliable and
hazardous to Marvus’ meticulously laid battle plans, the Eighteenth Primarch
decides to continue the war against Iskanderos on his own. A brutal campaign
dubbed the “Death March” ensues. On Agrippa VI, Marvus decides to completely
exterminate the tainted world, prompting some of the Council members to seek
his censure. Rogr Hemri vetoes the motion, and instead arranges for a
celebration of Marvus’ campaign on the world of Vindictus.
303.M31
The battered remnants of Warblades arrive at the
outskirts of Red Star Collective territory, seeking sanctuary from the Red Star
Legion.
304.M31
At the Scouring of Vindictus, Marvus orders the
extermination of the Imperial world. From now on, the Doom Reavers become an
independent force, though many commanders align with Iskanderos in return for
plunder and power. Marvus is betrayed and assassinated by a conclave of his
senior officers concerned about his increasingly erratic leadership. The Doom
Reavers fracture for all intents and purposes. Iskanderos obtains the Dream
Conclave of Nirvana, neutralizing easy communications and travel in Segmentum
Solar. From now on, the Council is practically blind outside of the Core
Worlds.
304.M31 – 306.M31
In the galactic north, the Gargoyles and the Jaws of the
Deep wage a campaign of mutual extermination. Kthuln breaks up the Legion into
“hunting packs” to harry the enemy and attempt to bring them to battle.
305.M31
The Eldar approach Kthuln and ask for a temporary
alliance against the Slaaneshi Gargoyles, who are attempting to destroy a
Craftworld to aid in the daemonic ascension of their leadership. Despite his
misgivings, Kthuln agrees. The Eldar use their divination arts to locate the
Gargoyles’ center of operations.
306.M31
At the battle of Anubis, the Gargoyles hid their command
structure in a colony under the crust of an ice-covered moon. The Jaws of the
Deep bore through the ice crust and perform an amphibious assault through the
moon’s global underground ocean. Though the battle is difficult, the Jaws stand
on the verge of victory. The Hellhounds, dispatched by the Council to discover
the fate of the Second Legion and to reinforce Kthuln, reach Anubis and are dismayed at finding the Jaws
cooperate with the hated xenos. Griven Kall confronts Kthuln, but is defeated
and only survives due to last-second moment of lucidity from the Firstborn.
Escaping to his flagship, Griven Kall vows revenge. Kthuln and the Jaws of the
Deep revert to the tribal religions of Ahne, where the Primarch is worshipped
as the incarnation of Great Shark God.
306.M31
A large force of daemon-possessed Abyssals supported by
regiments of Iron Locusts and mercenary Doom Reavers locates the Warblades
survivors, and demands their surrender. Stefan Ignatiyev attempts to remain
neutral, but finds it difficult as the Chaos forces grow more demanding. Leto
and the Immortals offer to serve as mediators between the two halves of
Warblades, however, the Immortals have their own agenda. A plan is hatched
between Leto, Stefan Ignatiyev, and the surviving Warblades to goad the
Abyssals into an attack. Secretly, Leto hopes that the esoteric knowledge he
can obtain from the Abyssals can help his own research on transhumanism.
306.M31
Multiple elements of the Liberators are corrupted by
Chaos during the campaign at Marathon. Due to the decentralized nature of the
Legion and certain naivety of Andrieu Ulliann, it does not become apparent
until it is too late.
307.M31
A small force of Warblades goes back to Hyrule Secundus,
following the rumors of Baelic’s survival.
307.M31
Heeding the Imperial Redeemers’ emissary, Griven Kall
begins to utilize Chaos-tainted weapons and artifacts in his campaign of
vengeance against the Jaws of the Deep. On Tesseract Primus, he manages to
destroy the force of several Jaws Dynasties. After the Hellhounds’ attacks,
Kthuln is no longer able to trust the Council. The Jaws of the Deep begin to
consider all other Legions to be the enemy, and spread out across the galactic
north as hundreds of hunting packs. Their marauding depredations drive them
into the eventual worship of the Blood God, Khorne.
307.M31
The Abyssals mount an attack on the world of Arcangelo,
where the surviving Warblades make their stand. In the last moment when all
seems lost, the Red Star Legion arrives in force to save the day. Though the
Abyssals attempt to retreat, they are intercepted by the Immortals, who capture
and interrogate the survivors. The true consequences of that decision would not
surface for many centuries.
308.M31
After seeing the Council rebuke his concerns regarding
the Jaws’ cooperation with the xenos, Griven Kall makes the fateful decision to
fully join in with Iskanderos. From then on, the Hellhounds become the masters
of Chaos-tainted technologies, utilizing daemon engines and other esoteric
tools in their campaigns supporting Iskanderos on his march to Terra.
309.M31
On Galen IV, an ill-fated attempt to trap Iskanderos by
the Steel Wardens results in death of Echelon, destruction of majority of the
Fourth Legion, and the transformation of Iconoclasts into Plague Marines after
virus bombing by Nyxos and the Grim Angels. Nihlus ascends to the rank of a
daemon prince of Nurgle. The forces of the Lion Guard are locked in a brutal
battle against the daemonically empowered rebels, and are unable to come to the
rescue of Galen IV. Though the Twelfth Legion manages to prevail, the victory
comes too late to alter the outcome of the campaign.
309.M31
The first mass-produced cloned Astartes warriors created
from Mohktal’s modified gene-seed enter service, and see battle in multiple
engagements in Segmentum Solar. Though the initial batches show certain amounts
of genetic instability, the Council of Terra is optimistic that these problems
will be resolved in the future. For the moment, these would-be Illuminators are
sufficient to bolster the strength of the loyalist forces.
310.M31
After hearing the news of Galen IV, Gideon storms out of
the Council session, and orders his Legion to depart for Topia rather than
defend Terra. He would spend the following several centuries consolidating his
dominion, and attempting to preserve the ideals of the Great Crusade-era
Imperium.
310.M31
Malcador leads large detachments of Spears of Eternity to
a secret location in the galactic south. Nyxos notices Malcador’s
disappearance. Mohktal, kept alive to harvest his genetic material and to
create more warriors, awakes as a Chaos-tainted monster. The last Illuminators
attempt to stop him, however, it takes Nyxos’ personal interference to put an
end to his rampage.
311.M31
Battle of Sirius takes place. The Imperial Redeemers
vanguard is now within striking distance of Terra.
311.M31
Nyxos and the Grim Angels locate Malcador on the hidden
world of Puritania, where the Sigillite seems to be creating an alternate
center of Imperial government. The Grim Angels initiate an assault on Puritania
and, after a brief rapid operation, seize control of the planet and all of its
resources while slaying Malcador.
311.M31
Rogr Hemri orders a program of rapid recruitment to
expand the Lion Guard as quickly as possible. The Legion is spread across the
worlds of Segmentum Solar, attempting to keep them in line and to prepare for
decisive blow while the Grim Angels operate behind the enemy lines. The
remaining Primarch of the Council understand that unlike Galen IV, Iskanderos
will be forced to command the rebel forces at Terra. A plan is hatched between
Hemri, Nyxos, and Dyal Rulf to force Iskanderos to commit his armies at Terra
and to strike at him while he is at his weakest. Though the plan is generally
similar to the failed battle at Galen IV, the Council believes that it has no
choice but to engage the rebel leader over the Throne World and to hope for the
best.
311.M31
Most Lion Guard and Grim Angels forces are redeployed
across Segmentum Solar, with many dedicated to securing their newly won
dominion centered around Puritania. The Consecrators and all units that could
be spared remain at Terra, with the objective of holding it at all costs. The
Liberators are trusted to continue harassing the rebels, and to keep the lines
of communication open.
312.M31
Iskanderos commences assault on Terra. The rebels use
sorceries to keep the Warp turbulent, and to prevent loyalist reinforcements from
reaching Terra in time. Chaos-corrupted Liberators spread the news of Terra’s
fall, and force crucial delays in the muster of the Council forces. Even though
the accusations are shown to be false, the Council reinforcements are
demoralized as they set on to win the war.
313.M31
Andrieu Ulliann’s ship is lost in the Warp, though
suspicions of foul play persist.
313.M31
The Fall of Terra takes place mere days before the
loyalist forces would have arrived. Dyal Rulf is slain by Iskanderos. Iskanderos
is enthroned as the new Emperor, while the Emperor himself is nowhere to be
found. Iskanderos claims to have slain the Emperor, but offers no visible
proof. The Council forces turn back rather than attempt to wrestle the control
of Terra back from the traitors. The Midnight Riders join with the Council
forces rather than attempt an attack on Iskanderos.
313.M31 – 400.M31
On Puritania, Rogr Hemri and Nyxos establish the Second
Imperium, which they dub the Imperial Remnant. Over the following millennia,
the Remnant would incorporate multiple sectors, eventually encompassing almost
a tenth of the galaxy.
313.M31
Last known sighting of Maikhaira during the Nineteenth
Legion’s gathering above Terra. The Iron Locusts subsequently depart for parts
unknown.
320.M31
Iskanderos dies suddenly, leaving the rebel forces
without leadership.
322.M31
Griven Kall wins the Second Battle of Terra against the
forces of Nihlus, and crowns himself the Daemon Emperor of Terra. The slaughter
fuels his ascension to the rank of a daemon prince.
322.M31 – 800.M31
The fracturing of the Chaos Imperium into multiple minor
kingdoms, sector empires, and quasi-feudal fiefdoms.
350.M31
Leto of the Immortals performs first experiments with
Warp-infused enhancements of base human stock. Though the initial results
appear to be promising, the Sixteenth Primarch recognizes the dangers inherent
in the Empyrean. From now on, Leto follows the path of science and reason in
bringing about the new golden age for humanity from his private domain.
541.M31
Nihlus turns Kars into a daemon world, and sets upon
preparing for an apocalyptic conflict in the millennia to come in the name of
entropy.
320.M31 – 600.M31
Red Star Collective continues to grow in strength, though
Stefan Ignatiyev begins to retreat from public affairs.
400.M31
Nyxos launches the first in a series of Crusades to
expand the Imperial Remnant. Each Crusade is a focused campaign to bring lost
territories into the fold, and to obtain more resources for future wars of
expansion.
513.M31
The Laodicean Warblades venture out into the galaxy as
mercenaries and adventurers. They soon acquire a reputation as a particularly
fearsome, if honorable, force.
687.M31
The Spears of Eternity emerge from their homeworld at
Qirac in strength, and seize multiple systems around Qirac.
914.M31
Rogr Hemri orders an ambitious expansion of the Lion
Guard Legion. Using equipment and materials salvaged from the Fall of Terra,
the Imperial Remnant creates cheap and disposable Rank Four Marines to provide
a backbone to their ever-growing forces.
278.M32
The first known appearance of Kthuln as a daemon prince
during the battle in the Stygian Belts. Previous sightings of transformed
Kthuln are widely believed to be apocryphal, or come from unreliable sources.
205.M33
First recorded instance of Iron Locusts employing swarm
fleets in an attack against the Imperial Remnant.
313.M33
First suspected Consecrators activity noted during a
xenos invasion of a system nominally allied to Red Star Collective. After
repelling the alien attack, the suspected Consecrators are gone without a
trace.
496.M33
Continued Iron Locust attacks prompt Stefan Ignatiyev to
take personal command of Red Star Collective forces at Altachron V, where the
Nineteenth Legion is turned away – only just so.
~500.M33
Leto’s focus on technological development ensures that
the Tambora Combine is the most technologically advanced large-scale human
polity in the galaxy.
651.M33
Last recorded instance of Iron Locust swarm fleets. Though
several Imperial successor states are on the verge of reaching a political
agreement to fight this menace, the disappearance of the Locusts ensures that
the successor states remain at odds with each other.
771.M33
Stel Saf’s Liberators attack Warblades at Laodice with
hope of plundering the planet’s technological treasures. During the Miracle in
the Labyrinth, the invading Chaos forces are completely exterminated.
778.M33
In the aftermath of the Liberators’ attack on Laodice,
the leaders of the Warblades decide to establish a zone of control around the
homeworld to protect it.
478.M34
The last known public appearance of Stefan Ignatiyev at
the Festival of Unification on Bogatyr.
915.M34
Remnant operations in the Gestahl system are disrupted by
a sudden attack of crimson-clad Astartes who respond to no hails, and make no
announcement of their presence. The few survivors note the inhuman speed of the
attack, and apparent use of psyker arts by the attackers.
989.M34
During the Scouring of Istakh, the Chaos armada of Griven
Kall attempts to destroy the Consecrators. The Hellhounds find no trace of the
Consecrators’ homeworld in the system it was expected to occupy.
124.M35
Nyxos’ last Crusade is his attempt to conquer the Topian
Dominion. With thousands of Grim Angels, Lion Guard, and mercenary units, Nyxos
launches an all-out war against Gideon. The overwhelming Imperial Remnant
forces punch through the Peacekeeper defenses, though the casualties are high.
128.M35
In the battle of Topia, the Peacekeepers defeat the Grim
Angels, however, at heavy price. Both Nyxos and Gideon are slain. The Grim
Angels and their subordinate forces suffer nearly total casualties.
130.M35
The Grim Angels reconvene to decide on the Legion’s fate
after grievous losses suffered at Topia. Marcos Ovid becomes the new Legion
Master, and preaches an uncompromising, harsh creed of excising weakness.
134.M35
During the Standoff at Ragnarok, the Grim Angels resist Rogr
Hemri’s orders to disband. A diplomatic solution allows the Ninth Legion to
survive as an elite internal security force of Imperial Remnant, while forgoing
the Legion’s crusading past under Nyxos.
252.M35
The Topian Dominion is reorganized, and the Peacekeepers
Legion is divided into smaller Chapters of Space Marines tasked with
maintaining order and local governance to the best extent of their ability.
377.M35
An Iron Locust contingent is spotted amongst an Imperial
Redeemers warband. It appears to be considerably smaller than the swarm fleets
of yore.
~500.M35
Artificial intelligence modules are recreated across
Tambora Combine.
746.M35
The Commonwealth of Laodice becomes a galactic power under
the rule of the Warblades as its holdings stretch across over five thousand
systems.
361.M36
All contact is lost with the Tambora Combine. Rumors
persist that Leto’s experiments with artificial intelligence are to blame.
477.M36
Corwin abdicates the throne of the Kingdom of Angels, and
departs for the regions unknown. The leadership of the Twentieth Legion and its
realm passes to Lord Commander Baldwin Arrath.
894.M36
Last known sighting of Ashur during a campaign against
the Eldar of Samm-Hain.
984.M36
Deimos Mukhtabi attempts to reunite the Imperial
Redeemers. He is struck down by uncontrolled mutation on the verge of final
victory against the Apellene Regency.
451.M38
The first instances of the Jahid creed are recorded amongst the Imperial Redeemers on Apella.
The Legionaries believe that Iskanderos will return to his Legion to lead it to
glory and galactic conquest at the end of days. The Regency discourages such
notions, however, over millennia the Jahid
belief becomes widespread amongst the Imperial Redeemers.
999.M41
Present day.Friday, November 27, 2015
A look at Twisthammer Primarchs
While the Twisthammer Primarchs are a varied lot, the order of their discovery had much influence on their eventual fates. Unlike the canon Horus Heresy setting, in which the first Primarch to be discovered proved to be singularly capable to serve as the leader of all Imperial armies, the circumstances surrounding the discovery of Twisthammer Primarchs were considerably more complicated.
Though the first Primarchs to be discovered were all capable warriors or generals in their own right, they were not the kind of charismatic leaders who could command fealty of all the varied factions which made up the nascent Imperium of Man. By the time the first Primarchs with undisputable leadership potential were discovered, their more established brothers, not to mention many specialized factions within the Imperium, would not have accepted their authority. Because of this, the eventual allegiances and destinies of the Primarchs became quite complicated.
So, without further ado, let's meet the Primarchs (and for more details, click on the Legion's link in the panel on the right)!
In order of discovery (Legion after the Primarch's name, Heresy-era allegiance in parentheses):
1. Kthuln / Jaws of the Deep (Independent/Khorne) - a peerless warrior struggling to get the darker aspects of his personality under control, once worshipped as a god on his homeworld. While he is brutally effective in war, he is often seen as a barbaric savage, and finds it difficult to earn respect of the more civilized segments of Imperial society.
2. Nyxos / Grim Angels (Loyalist) - an uncompromising weapon of terror, Nyxos is an obsessed fanatic suspecting mutation and subversion at every step. Unlike many of his brothers, he does not seek personal aggrandizement, preferring to work in the shadows.
3. Nihlus / Iconoclasts (Traitor/Nurgle) - a violent, thoroughly broken mad genius with nothing but hatred for all creation, Nihlus revels in his monstrous appearance and the suffering he brings to others. Despite maintaining a measure of professional courtesy with Kthuln and Nyxos, he is not a popular figure, and is often seen as a weapon of last resort instead of a charismatic leader.
4. Griven Kall / Hellhounds (Traitor) - while incredibly popular with the Imperial citizens due to his heroism in fighting the alien menace, Griven Kall's obsession with xenocide borders on fanaticism that makes more pragmatic Imperial institutions uneasy. His use of alien weaponry and technology is a massive point of contention with the technology-worshipping Mechanicum, ensuring their distrust of Griven Kall and his Legion.
5. Mohktal / Illuminators (Loyalist) - as one of the most psychically powerful beings in the galaxy, Mohktal curiously chose the path of enlightenment and self-discovery that also set him apart from his brothers. As such, he is generally well respected as a neutral mediator and a voice of reason, but has little authority with his more militant brothers.
6. Maikhaira / Iron Locusts (Traitor) - already embittered by the Imperium's treatment of his beloved abhumans, Maikhaira is seen as an unlikeable outsider by most of his brothers. Though effective in war due to his embrace of airborne assault tactics, he is looked at as having dubious loyalties and ideals.
7. Echelon / Steel Wardens (Loyalist) - hailing from a world that embraced technology to the extent of replacing bodies of flesh with cybernetic shells, Echelon is looked at with suspicion or outright enmity by the technology-hoarding Mechanicum. Though one of the most humane Primarchs, Echelon is frequently misunderstood and accused of tech-heresy by his less enlightened brothers.
8. Corwin / Angel Kings (Loyalist/Independent) - a product of heavily traditionalist noble upbringing amongst the feudal techno-barbarians, Corwin is one of Imperium's foremost military minds, though his cold and cautious nature makes him somewhat aloof from his brothers. Had he been the first Primarch discovered, he would have made a fine candidate for eventual leader of the Imperial armies, however, by the time of his discovery the other Primarchs were too well established to consider taking orders from him.
9. Iskanderos / Imperial Redeemers (Arch-Traitor) - though he was far from the first Primarch discovered, the proud and haughty Iskanderos is one of the most militarily successful ones, often called the Conqueror due to his countless victories. With boundless energy and charisma, it was only natural that Iskanderos would find the constraints of the Imperium too small for his ambitions.
10. Leto / Immortals (Independent) - a scientifically aware, civilized, and rational, Leto is an organizational genius without peer, a politician and a statesman with designs on improving the human civilization through his efforts. While his goals may be noble, he is well aware of political and military realities, and is extremely pragmatic about accomplishing such goals.
11. Rogr Hemri / Lion Guard (Loyalist) - the master of the largest Space Marine Legion, Rogr Hemri is nevertheless better known as the statesman, the orator, and the politician with penchant for successful propaganda campaigns and a cult of personality. Though some of the more strong-willed Primarchs find Hemri to be objectionable, he is able to command the loyalty of many of his brothers and Imperial servants.
12. Gideon / Peacekeepers (Loyalist/Independent) - a noble gunslinger who rebuilt a ruined civilization into a star-faring society, Gideon embodies the virtues of a selfless leader and honorable warrior. With his Legion second only to the Lion Guard in size, Gideon's toll of victories is considerable, however, some of his more ambitious brothers may see him as a threat in the realm of politics.
13. Zaeed / Spears of Eternity (Loyalist/Independent) - though heavily unconventional in ideas, tactics, and abilities, Zaeed is a charismatic leader and commander unquestioningly loyal to the Emperor. Some may say that such loyalty exceeds the healthy boundaries set in an officially atheistic Imperium of Man, and borders outright worship.
14. Ashur / Midnight Riders (Loyalist) - a volatile techno-barbarian gang warlord with penchant for impulsiveness and heavy combat drug use, Ashur is only truly at home when leading his men from the saddle of his combat bike. Though considered unreliable and unpredictable, Ashur remains fiercely loyal to those who earned his fealty.
15. Stefan Ignatiyev / Red Star Legion (Independent) - having risen from the ranks of organized crime to covertly rule an interstellar empire, Stefan Ignatiyev is fond of clandestine measures, massive feats of coordination across many battle fronts, and using his Legion as only one tool in an arsenal of conquest. While Stefan presents a civilized, aristocratic front, woe to those who underestimate his intellect and ruthlessness.
16. Dyal Rulf / Consecrators (Loyalist) - though his quiet manner can be disarming, Dyal Rulf is the epitome of scientific, thoroughly studious approach to warfare. To him, war is a simple matter of applying knowledge and rational thought to achieve victory, and the results matter more than the glory of conquest.
17. Marvus / Doom Reavers (Traitor) - a tortured, underestimated man whose stern demeanor hides dark past, Marvus and his sons are called upon for the jobs considered too distasteful, too brutal for the more publicity-conscious Legions. While some of his brothers are aware of his potential as a general and a leader, most others consider Marvus a despicable master of a Legion fond of underhanded tactics and forbidden weaponry.
18. Angelus / Gargoyles (Traitor/Slaanesh) - the winged, hunchbacked form of Angelus is a common sight on the front lines of the Great Crusade, where he leads his superstitious, savage sons on wars of callous extermination suggested by the voices only he can hear. Only Angelus' extreme psychic ability and undeniable usefulness as both a weapon of terror and as a would-be clairvoyant delivering cryptic warnings from the future stave off those who would rather see him and his Legion censured.
19. Baelic / Warblades (Traitor) - a celebrity arena fighter from an incredibly technologically advanced world, Baelic sees the Great Crusade as a challenge to prove his martial skills, a game rather than a higher calling. Though seen as immature and glory-seeking by his brothers, Baelic is, at his core, a warrior of integrity whose beliefs may be challenged when brother turns against brother.
20. Andrieu Ulliann / Liberators (Traitor/Tzeentch) - though born and raised as an aristocrat and beloved for his poetic talent, Andrieu Ulliann's idealism led him to start a bloody revolution against an oppressive regime in the name of change and hope for better times. Some may call his idealism naïve, though to others, it has the beginnings of dangerous fanaticism.
Though the first Primarchs to be discovered were all capable warriors or generals in their own right, they were not the kind of charismatic leaders who could command fealty of all the varied factions which made up the nascent Imperium of Man. By the time the first Primarchs with undisputable leadership potential were discovered, their more established brothers, not to mention many specialized factions within the Imperium, would not have accepted their authority. Because of this, the eventual allegiances and destinies of the Primarchs became quite complicated.
So, without further ado, let's meet the Primarchs (and for more details, click on the Legion's link in the panel on the right)!
In order of discovery (Legion after the Primarch's name, Heresy-era allegiance in parentheses):
1. Kthuln / Jaws of the Deep (Independent/Khorne) - a peerless warrior struggling to get the darker aspects of his personality under control, once worshipped as a god on his homeworld. While he is brutally effective in war, he is often seen as a barbaric savage, and finds it difficult to earn respect of the more civilized segments of Imperial society.
2. Nyxos / Grim Angels (Loyalist) - an uncompromising weapon of terror, Nyxos is an obsessed fanatic suspecting mutation and subversion at every step. Unlike many of his brothers, he does not seek personal aggrandizement, preferring to work in the shadows.
3. Nihlus / Iconoclasts (Traitor/Nurgle) - a violent, thoroughly broken mad genius with nothing but hatred for all creation, Nihlus revels in his monstrous appearance and the suffering he brings to others. Despite maintaining a measure of professional courtesy with Kthuln and Nyxos, he is not a popular figure, and is often seen as a weapon of last resort instead of a charismatic leader.
4. Griven Kall / Hellhounds (Traitor) - while incredibly popular with the Imperial citizens due to his heroism in fighting the alien menace, Griven Kall's obsession with xenocide borders on fanaticism that makes more pragmatic Imperial institutions uneasy. His use of alien weaponry and technology is a massive point of contention with the technology-worshipping Mechanicum, ensuring their distrust of Griven Kall and his Legion.
5. Mohktal / Illuminators (Loyalist) - as one of the most psychically powerful beings in the galaxy, Mohktal curiously chose the path of enlightenment and self-discovery that also set him apart from his brothers. As such, he is generally well respected as a neutral mediator and a voice of reason, but has little authority with his more militant brothers.
6. Maikhaira / Iron Locusts (Traitor) - already embittered by the Imperium's treatment of his beloved abhumans, Maikhaira is seen as an unlikeable outsider by most of his brothers. Though effective in war due to his embrace of airborne assault tactics, he is looked at as having dubious loyalties and ideals.
7. Echelon / Steel Wardens (Loyalist) - hailing from a world that embraced technology to the extent of replacing bodies of flesh with cybernetic shells, Echelon is looked at with suspicion or outright enmity by the technology-hoarding Mechanicum. Though one of the most humane Primarchs, Echelon is frequently misunderstood and accused of tech-heresy by his less enlightened brothers.
8. Corwin / Angel Kings (Loyalist/Independent) - a product of heavily traditionalist noble upbringing amongst the feudal techno-barbarians, Corwin is one of Imperium's foremost military minds, though his cold and cautious nature makes him somewhat aloof from his brothers. Had he been the first Primarch discovered, he would have made a fine candidate for eventual leader of the Imperial armies, however, by the time of his discovery the other Primarchs were too well established to consider taking orders from him.
9. Iskanderos / Imperial Redeemers (Arch-Traitor) - though he was far from the first Primarch discovered, the proud and haughty Iskanderos is one of the most militarily successful ones, often called the Conqueror due to his countless victories. With boundless energy and charisma, it was only natural that Iskanderos would find the constraints of the Imperium too small for his ambitions.
10. Leto / Immortals (Independent) - a scientifically aware, civilized, and rational, Leto is an organizational genius without peer, a politician and a statesman with designs on improving the human civilization through his efforts. While his goals may be noble, he is well aware of political and military realities, and is extremely pragmatic about accomplishing such goals.
11. Rogr Hemri / Lion Guard (Loyalist) - the master of the largest Space Marine Legion, Rogr Hemri is nevertheless better known as the statesman, the orator, and the politician with penchant for successful propaganda campaigns and a cult of personality. Though some of the more strong-willed Primarchs find Hemri to be objectionable, he is able to command the loyalty of many of his brothers and Imperial servants.
12. Gideon / Peacekeepers (Loyalist/Independent) - a noble gunslinger who rebuilt a ruined civilization into a star-faring society, Gideon embodies the virtues of a selfless leader and honorable warrior. With his Legion second only to the Lion Guard in size, Gideon's toll of victories is considerable, however, some of his more ambitious brothers may see him as a threat in the realm of politics.
13. Zaeed / Spears of Eternity (Loyalist/Independent) - though heavily unconventional in ideas, tactics, and abilities, Zaeed is a charismatic leader and commander unquestioningly loyal to the Emperor. Some may say that such loyalty exceeds the healthy boundaries set in an officially atheistic Imperium of Man, and borders outright worship.
14. Ashur / Midnight Riders (Loyalist) - a volatile techno-barbarian gang warlord with penchant for impulsiveness and heavy combat drug use, Ashur is only truly at home when leading his men from the saddle of his combat bike. Though considered unreliable and unpredictable, Ashur remains fiercely loyal to those who earned his fealty.
15. Stefan Ignatiyev / Red Star Legion (Independent) - having risen from the ranks of organized crime to covertly rule an interstellar empire, Stefan Ignatiyev is fond of clandestine measures, massive feats of coordination across many battle fronts, and using his Legion as only one tool in an arsenal of conquest. While Stefan presents a civilized, aristocratic front, woe to those who underestimate his intellect and ruthlessness.
16. Dyal Rulf / Consecrators (Loyalist) - though his quiet manner can be disarming, Dyal Rulf is the epitome of scientific, thoroughly studious approach to warfare. To him, war is a simple matter of applying knowledge and rational thought to achieve victory, and the results matter more than the glory of conquest.
17. Marvus / Doom Reavers (Traitor) - a tortured, underestimated man whose stern demeanor hides dark past, Marvus and his sons are called upon for the jobs considered too distasteful, too brutal for the more publicity-conscious Legions. While some of his brothers are aware of his potential as a general and a leader, most others consider Marvus a despicable master of a Legion fond of underhanded tactics and forbidden weaponry.
18. Angelus / Gargoyles (Traitor/Slaanesh) - the winged, hunchbacked form of Angelus is a common sight on the front lines of the Great Crusade, where he leads his superstitious, savage sons on wars of callous extermination suggested by the voices only he can hear. Only Angelus' extreme psychic ability and undeniable usefulness as both a weapon of terror and as a would-be clairvoyant delivering cryptic warnings from the future stave off those who would rather see him and his Legion censured.
19. Baelic / Warblades (Traitor) - a celebrity arena fighter from an incredibly technologically advanced world, Baelic sees the Great Crusade as a challenge to prove his martial skills, a game rather than a higher calling. Though seen as immature and glory-seeking by his brothers, Baelic is, at his core, a warrior of integrity whose beliefs may be challenged when brother turns against brother.
20. Andrieu Ulliann / Liberators (Traitor/Tzeentch) - though born and raised as an aristocrat and beloved for his poetic talent, Andrieu Ulliann's idealism led him to start a bloody revolution against an oppressive regime in the name of change and hope for better times. Some may call his idealism naïve, though to others, it has the beginnings of dangerous fanaticism.
Twisthammer is here!
Twisthammer - a fan-made reimagining of popular Warhammer 40,000 universe - is here! The premise behind the universe is that instead of the twenty canon Primarchs and Space Marine Legions, things went a bit off-schedule, producing twenty original Primarchs and Legions considerably different from the canon.
As a result, instead of Horus, Magnus, Guilliman, and friends, the universe is blessed (?) with these guys:
On this blog you will find pages detailing the background and the history of each Legion and Primarch before, during, and after the Heresy (the galaxy-spanning civil war between the Legions). This page will serve as a central location for all things Twisthammer, which may include Legion entries, homegrown rules to field these Legions on the tabletop, and then some.
Check out the page links to the right to learn about each Twisthammer Legion, and its fate!
Needless to say, this is completely unofficial, and is a work of fan-fiction by several authors (Gulag, Ran Exilis, Midgard, and SIngemeister, with additional contributions from WarWolf88 and Meaneye). The appropriate trademarks are the property of Games Workshop and their affiliates.
As a result, instead of Horus, Magnus, Guilliman, and friends, the universe is blessed (?) with these guys:
On this blog you will find pages detailing the background and the history of each Legion and Primarch before, during, and after the Heresy (the galaxy-spanning civil war between the Legions). This page will serve as a central location for all things Twisthammer, which may include Legion entries, homegrown rules to field these Legions on the tabletop, and then some.
Check out the page links to the right to learn about each Twisthammer Legion, and its fate!
Needless to say, this is completely unofficial, and is a work of fan-fiction by several authors (Gulag, Ran Exilis, Midgard, and SIngemeister, with additional contributions from WarWolf88 and Meaneye). The appropriate trademarks are the property of Games Workshop and their affiliates.
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