Primarch’s Name: Griven Kall
Homeworld: Caligula
Background: Thinker/Fighter
Psychic Potential: Fair
Gene-seed: Stable
Talent: Great General, Technologist
Legio XV: Hellhounds
Colors: Black, White Pauldrons, Green Arms
Battle Cry: Death to the enemies of man!
Primarch History
Homeworld: Caligula
Background: Thinker/Fighter
Psychic Potential: Fair
Gene-seed: Stable
Talent: Great General, Technologist
Legio XV: Hellhounds
Colors: Black, White Pauldrons, Green Arms
Battle Cry: Death to the enemies of man!
Primarch History
Though each of the Emperor’s twenty gene-forged sons faced his share of
adversity prior to his discovery, the story of the warrior who would some day
lead the Fifteenth Legion had almost been over before it had a chance to start.
Instead of falling from the sky of an inhabited world to be found and raised by
human colonists, the capsule bearing the Fifteenth Primarch was cast adrift in
a planetary nebula far from any habitable worlds, unseen by human eyes.
However, some eyes were watching its arrival with great interest. While as a rule, the
Eldar – an ancient xenos species with superficial physical resemblance to
children of Terra, but mind as alien as any non-humanoid abomination – looked down
on the accomplishments of humanity, the corsair lord who prowled the outskirts
of the nebula with his fleet of pirates and renegades was intrigued by the
device that matched no known artifice, and decided to investigate. After
dragging the savior pod into the confines of his flagship, the pirate was
surprised to discover that the pod’s inhabitant, little more than a human child
in appearance, had easily dispatched the crewmen sent to subdue him, and
threatened to overcome even a squad of trained warriors backing them up.
Realizing that he had something highly unusual on his hands, the corsair lord
ordered all hands on deck to the hangar, and finally managed to capture this
strange human, though at the cost of enormous casualties.
Unfortunately for the rest of his species, the
corsair lord decided to travel to the slave markets of Commoragh, an
extra-dimensional city of the depraved Eldar kin hidden deep in the heart of
the Webway. There, he hoped to fetch a princely sum for his captive from the
Dark Eldar lords seeking fighters for their arenas or subjects for their
brutal, inhuman experiments.
History does not recall what name the boy went
under; he himself refuses to speak of his time in Commoragh in more than the
barest terms. It can, however, be surmised that the Fifteenth Primarch became a
prized champion in Commoragh’s arenas, easily stronger and faster than anything
his alien captors could throw at him and becoming a popular, if resentful,
attraction for the xenos crowds.
All the while, the young Primarch sought to
devise a way to escape captivity. In his battles, he met many other slaves,
some alien, others human. It is with them that he felt the greatest amount of
kinship, recognizing his own kind and learning about his species, their
history, and their plight. When the time was right, the Fifteenth Primarch
started to organize the slaves for a rebellion, plotting to overpower the
guards after a particularly gruesome alien feast, and to steal one of the Dark
Eldar void-ships to return back to real-space.
At first, the plan went off smoothly, and the
Primarch-led troop of human and alien slaves managed to overpower the Eldar
guards. On the dark streets of Commoragh where nightmares and monsters prowled,
the Fifteenth Primarch fought his way through throngs of warriors and grotesque
creations of mad xenos scientists, never wavering even as his band of followers
began to dwindle under the relentless Dark Eldar assaults. He allowed himself a
sigh of relief once they made their way to the spire where the local Archon’s
void ships were parked, seeing freedom only minutes away.
It nearly became his undoing. Several alien
slaves, seeking to curry favor with the Dark Eldar rather than risk death in a
daring trek through Commoragh’s skies, ambushed the Primarch just as he was
about to board the small raider ship. Unfortunately for them, they had
underestimated the Fifteenth Primarch’s capabilities. Furious, the Primarch
slaughtered his once-allies, making no distinction between the aliens who had
betrayed him and the xenos who merely stood by yet unable to rescue all of his
human followers who never wavered in their resolute support of his leadership.
With the Dark Eldar enforcers at his heels, the Fifteenth Primarch swore that
he would return even if it took him the rest of eternity, and that he would
have his vengeance, as the raider rose into Commoragh’s alien sky and to
freedom.
Though unfamiliar with the controls of the Dark
Eldar vessel, the Primarch’s instinctive understanding of technology allowed
him to pilot it through the webway portal, relying on his superior instincts
and reflexes rather than on any specific knowledge to bypass the xenos
defenses. For the first time in his life, he saw stars and wept at their
beauty, finally his own man at the head of a loyal and courageous crew that
would follow him anywhere.
Understanding that the Eldar raider ship would
not last long, the Primarch sought a place where he could resupply his vessel.
Though he did not know much about the human society, his followers suggested
that he may find friendlier reception there, and perhaps a place where he truly
belonged. Fortunately for the fugitives, the Webway portal deposited them not
far from a human-populated world known in the Imperium’s annals as Caligula.
History is not clear on when Caligula was
settled, or if its inhabitants in the time of the Great Crusade were the
original colonists or latter-day settlers. The Old Night was not kind to the
planet and its people, who devolved to stone age levels of technology while
eking a rough living in the jungle-covered equatorial zone of the planet.
Though the Primarch openly questioned why a civilization would remain so
primitive for extended periods of time, refusing to believe that these were the
same species as him and his followers, the reason for Caligula’s lack of
development quickly became apparent. The planet was long one of the worlds
raided by the Dark Eldar for slaves, and the xenos took great pains to keep
their hunting grounds from ever presenting a threat to them.
The Primarch was furious. Did he escape alien
slavery, only to find his own species in thrall to the same inhuman overlords?
At the same time, he knew that his flight from Commoragh was fortunate. He did
not have the numbers to fight a war, and while Caligula’s humans were numerous,
their clubs and spears were of little threat to the Eldar. He had to hatch a
plan to hurt the hated Eldar while protecting the humans on the planet below,
and he just had the idea on how to do it.
Knowing that the primitives fled from the shadow
of his Eldar raider wherever it descended, the Primarch hid the ship in
Caligula’s jungles, choosing to meet the colonists on foot. Armed with captured
Eldar weapons, he and his men fought off the predatory wildlife until coming
across a tribal settlement. Though the locals were wary of the newcomers and
their alien weaponry, the Primarch was able to eventually win their friendship
after slaying some of the more dangerous beasts around the village, distributing
the captured alien weaponry to any tribespeople who would make the effort to
learn its function, and eventually using his experience in the Commoragh arena
to teach the locals military tactics and coordination. He took the name the
Caligulans gave him – Griven Kall, a warrior of Caligulan legend who was said
to lead the people during Kali Yuga, their apocalyptic end-time war to destroy
the “devils” who plagued them.
Knowing that time was not on his side, Griven
Kall attempted to reach other villages, convincing the elders to join forces
before the next Eldar attack. His scouts found caches of machinery and weapons
dating back to the original human colonization of Caligula, and though most of
those were at best curious relics, the Primarch managed to restore at least
some functionality to the STC-pattern manufactorums, churning out crude yet
efficient lasguns, body armors, and explosives to equip his rapidly growing
army with.
When the next Dark Eldar raid came, the aliens
found not a throng of primitive tribespeople, but an angry, vengeful army that
struck from beneath the cover of the jungle and disappeared to places unknown.
Where in the past their weapons were an amusing distraction to the xenos, some
of whom took to raiding with archaic weapons and armor to make it more of a
sport, now they were able to hurt the raiders with well-timed ambushes taking
full advantage of their numbers.
In orbit, the Dark Eldar Archon could not
believe what she was seeing. Her warriors were getting slaughtered on what was previously
a carefully cultivated slave hunting planet. Clearly, she thought, this had to
be the work of her political rivals in Commoragh, for some of the weapons used
by the Caligulans were definitely of Eldar origin, which prompted her personal
intervention into the matters.
Griven Kall was expecting just that. Once his
scouts reported that the Dark Eldar Archon was planetside, he and his team of
fellow arena survivors used their captured raider to board the Dark Eldar
flagship and to overtake its crew, though not without casualties. Then, Griven
Kall turned the flagship’s guns against the Eldar camps planetside.
The Caligulan tribesmen cheered as plasma fire
rained down from the sky, wiping out their erstwhile oppressors in a day of
wrath. The Kali Yuga was upon them, the time for humanity to rise as the
dominant species of their world. The few Dark Eldar who had survived the
orbital bombardment were hunted down through the planet’s surface over the next
several weeks, hunters becoming prey in a dramatic reversal of roles. The
Archon herself was one of the last to be captured. It was said that when she
was brought before Griven Kall to be executed, she offered him all of her
wealth and status as one of Commoragh’s princes in return for her life, yet the
Primarch spurned the desperate plea, mounting the Archon’s head on a spike as
his victory trophy.
In the midst of the celebrations, a lieutenant
alerted Griven Kall that another fleet was approaching the planet, though its
size and composition dwarfed the recently defeated Eldar. Cold sweat broke on
the Primarch’s face and neck. Did he win a great victory only to spend all his
stratagems and to leave himself vulnerable to these new invaders, whoever they
were? Quickly, he dressed for war again, instructing his men to disperse
through the forests and to prepare for the worst.
Surprisingly for him, no attack came. As the
troop transports descended from the sky, Griven Kall saw that they held men
rather than aliens – warriors with the stature similar to his own, clad in
baroque yet brutally functional armor. Their leader, a man even larger and more
imposing than Griven Kall himself, explained to the Primarch that they were
here to cleanse the alien infestation and to bring Caligula into the fold of
the new human empire. Instead, the leader claimed, they had found something
even more remarkable.
The man, who revealed himself as the Emperor of
Mankind, explained that Griven Kall was his son, one of the twenty Primarchs
created to free humanity from alien oppression, superstition, and fear. If the
Primarch were to pledge himself to the cause, he, too, could be a part of this
Great Crusade to ensure that humanity would never be enslaved or become an
alien plaything again. The Emperor had barely finished speaking when Griven
Kall went down on one knee, recognizing the truth in his father’s words, and
pledged his allegiance and that of Caligula to the Imperium. In return, the
Emperor granted Griven Kall the command of the Fifteenth Legion of Space
Marines, which the Primarch named the Hellhounds – relentless, merciless
creatures of nightmare who would punish the wicked by any means necessary.
The Great Crusade
The Fifteenth Legion quickly proved its worth as
one of the premiere fighting forces in the Imperium. Given the Primarch’s
expertise coming from his years in Eldar captivity, the Hellhounds were quick
to adopt a scientific attitude towards xenos weaponry and technology,
dissecting and disassembling any captured artifacts to understand their form
and function, and to find ways to improve their own weapons and vehicles.
Though this attitude did not make them popular with the Martian custodians of
Imperium’s technology, who claimed that the Hellhounds were polluting the
purity of Omnissiah-sanctioned designs with their ill-advised modifications,
the many successes of the Fifteenth Legion made the Senate and, eventually, the
Council of Terra turn a blind eye to its unconventional ideas.
Already one of the larger Legions at the time of
Griven Kall’s discovery, the Hellhounds lent themselves well to serving in
multiple simultaneous campaigns, using their numbers and mobility to envelop
any force foolish enough to resist them while hunting their enemies down as
relentlessly as their namesakes. In spite of many Mechanicus accusations, the
core of the Fifteenth Legion was still employing the standard weaponry and
vehicles of Legiones Astartes, however, a number of specialist formations soon
came to prominence.
Though the Hellhounds reserved particular hatred
for the xenos, they did not shy away from fighting the other enemies of
humanity. It is their treatment of conquered or liberated populations that
earned them more laurels than many of their peers. While the three Primarchs
discovered before Griven Kall – Kthuln, Nyxos, and Nihlus – were typically more
concerned with rapid (and often brutal) conquest than with consolidating the newly
taken holdings, leaving the task of winning the hearts and the minds of the new
Imperial subjects to many Terran iterators and propagandists, the Hellhounds
took great pains to spare human civilian populations wherever possible, often
using forward scouting squads and agents to establish contact with human
resistance on worlds oppressed by the xenos in preparation for the invasion.
The aliens, of course, deserved no such treatment, and were given no quarter.
Perhaps it was a stroke of fortune that the first
large campaign led by Griven Kall had the Fifteenth Legion arraigned against a
particularly repugnant xenos empire known as the Nephilim, but it definitely
served to give the Fifteenth Primarch a reputation as a noble liberator, a hero
to the oppressed human masses, a terror to their enemies. Thinking back to
taking the tribesmen of Caligula under his wing, Griven Kall encouraged such
reputation – not only did it make conquest considerably easier with willing
collaborators springing up at every step, but it served to remind him of his
reasons for fighting.
As the first Primarch to be lauded as the Hero
of the Imperium, Griven Kall was the subject of many works of art and drama,
and was one of the most prominent leaders by the end of the early stages of the
Great Crusade. The ability to win hearts and minds of humans served him well –
on more than one occasion, the citizens of splinter human empires revolted
against their masters at the news of the Hellhounds’ approach, while many
starfaring kingdoms had voluntarily submitted to him, reasoning that they would
be better off surrendering to Griven Kall than suffering the wrath of his
brothers. Even though the discovery of other Primarchs had lessened the impact
of Griven Kall’s reputation somewhat, he still commanded the respect of most
Imperial citizens even in the days leading up the Iskanderos’ rebellion.
Legion Organization
The Hellhounds were initially organized on a pattern derived from the ancient
Thunder Warriors of Terra, however, the Legion’s love for divergent
technologies and unique formations necessitated a number of idiosyncratic
changes. As the Great Crusade progressed and the companies were forced to
operate more independently, it was no longer feasible to keep the specialist
formations separate from other Legion forces and still maintain the same level
of operational coordination Griven Kall expected from his sons.
As a result, while the Hellhounds still use the
ranks and the organizational structure common in most other Legions, the composition
of their units tends to be considerably different. Though Grand Companies are,
on the surface, nearly identical to their equivalents elsewhere, these roughly
10,000-strong formations are more of formal designations than tactical groups.
Instead, the primary organizational unit within the Fifteenth Legion is a
Chapter, led by a Chapter Master and typically kept at between 700 and 2,000
warriors, depending on combat losses and demands of each campaign.
Griven Kall’s doctrine dictates that each Chapter
should be capable of independent operations, including fighting behind enemy
lines, maintaining its equipment and vehicles, recruiting new Marines if
necessary (though the practice of inducting members of unproven populations is
typically frowned upon, and considered an act of desperation), and, most
importantly, performing battlefield research and engineering to employ any
pieces of human or alien technology they can find. As a result, from a third to
a half of any given Chapter’s strength is typically given over to specialist
squads, and the Hellhounds boast a considerably higher number of Marines with
medical and engineering training than most other Legions. Though the ordinary
Astartes retain an important role in the Hellhounds’ strategies, they are only
one weapon in the Legion’s armory.
The large number of specialists within each
Chapter also necessitated changes to the structure of Companies composing the
Chapters. Though the Companies are still led by warriors with the Captain’s
rank, they are increasingly specialized, and are typically of uneven sizes. As
a result, a Captain of a Tactical company may command a well-rounded force of
traditionally armed and armored hundred Space Marines, while a Captain of an
Ignis Fangs unit may only have as few as twenty warriors in his charge.
The highest-ranked officers of the Hellhounds
are granted the title of Sebastos,
assigned a Great Company to formally command, and are considered to be the
equal of Lord-Commanders in the standard Legion structure elsewhere. As the
Grand Companies are loose associations at best, in practice the Sebasti are treated as theater commanders
and trusted generals who would follow Griven Kall’s orders to a letter if
necessary; the command of a Grand Company is, therefore, a ceremonial title at
the most, and does not carry with it the inherent administrative responsibility
of another Legion’s Lord Commander.
Combat Doctrine
From their earliest days as a Legion, the Hellhounds practiced the doctrine of
a combined arms force, avoiding undue specialization. While Griven Kall
generally agreed with the principle, realizing that teamwork and understanding
of capabilities of different warriors mattered more than brute strength, he
found the Imperial technology curiously lacking in many aspects, and the
Mechanicum’s prohibitions on innovation stifling. Having experienced the
advanced, if demented science of the xenos first-hand, the Fifteenth Primarch
had little doubt that the human technology could benefit from incorporating
these taboo principles if it served further to elevate mankind above all.
Griven Kall’s battles in the Commoragh arena
taught him that a warrior who specializes only in one style of combat is
certain to be defeated by an opponent specializing in defeating that style.
Only a well-rounded force could prevail against the multitude of threats
arraigned against the human species, and coordination at the highest level of
command was key to ensuring that this force was competently led and utilizing
its capabilities to the fullest.
As a result, the Hellhounds are taught to
embrace the virtues of teamwork, allowing specialization at squad or Company
level, but frowning upon it within the context of larger formations. The only
officers ever promoted past the rank of a Captain are those who had
demonstrated the ability to consider multiple tactical approaches, and who had
displayed proficiency with multiple battlefield roles. As such, it is very
common for Sergeant-rank Hellhounds to transfer between multiple Companies,
serving a tour of duty in each before being recommended for promotion.
The use of esoteric and alien technologies is,
therefore, a tool rather than the defining trait of the Fifteenth Legion.
Though the weapons produced by such means provide the Legion with an additional
series of tactical advantages, such tools merely expand their arsenal and
afford them new possible strategies.
Legion Beliefs and Practices
The Hellhounds are avid adherents to the Imperial Truth, and the supremacy of
humanity over all other sentient life forms. While most Imperial citizens take
the latter point as self-evident, the Fifteenth Legion takes it to its furthest
extreme. The teachings of Hellhounds’ Chaplains emphasize that just like a
victory is only won when the enemy has been fully and utterly destroyed, the
supremacy of man can only be ensured by eradicating every other sentient
species in the galaxy. Unsurprisingly, this widely stated belief endears them
to many mortal citizens of the Imperium who had suffered under alien
depredations over centuries before the coming of the Legions.
Many of the Hellhounds have openly embraced
their role as the Imperium’s heroes, and do not shy away from interacting with
their mortal admirers. Consequently, most Legionaries receive additional
instruction on how to act when in the presence of their human supporters, to
the point where many are more comfortable around mortals than around Space
Marines of other Legions.
Recruitment and Gene-Seed
While Caligula’s population is strong and warlike, it is considerably smaller
than most other Legion homeworlds. As a result, the Hellhounds took to
recruiting from multiple planets – a relatively easy task due to the Legion’s
popularity amongst the citizenry. Wherever the Hellhounds establish recruitment
centers or keeps, volunteers tend to appear in droves. Even though most of such
volunteers fail the exacting standards of the Fifteenth Legion, the sheer
numbers of willing inductees ensure that the Hellhounds remain at peak
operating strength no matter where the war takes them.
When on campaign, the Chapter Masters of the
Hellhounds are given broad authority to induct additional recruits from the
planets they liberate, however, in practice this power is rarely used. The
Fifteenth Legion tends to require the most stringent tests of genetic and
ideological purity before it would consider a world to be a viable recruiting ground
warranting a keep. Because of that, most newly conquered planets are considered
relatively untrustworthy or unproven, and only the most exceptional individuals
are ever considered for Legionary duty. Even then, battlefield recruitment
usually only occurs due to Chapters suffering significant casualties, which
tends to reflect poorly on the Chapter Master’s command ability and reputation
amongst his peers. As a result, most of the Legion’s stock is drawn from worlds
with long ties to the Hellhounds.
The gene-seed of Griven Kall is as efficient as
his Legion. Though lacking any distinctive strengths or characteristics, it
does not have any obvious weaknesses, and is generally considered pure and
viable.
Weapons of the Enemy
Despite their stringent belief in humanity’s
supremacy, the Hellhounds understand that the galaxy is a dangerous place, and
survival requires every tool they can obtain. Though the Legion believes that
in the long run, humanity would be able to surpass the technological accomplishments
of every species before them, the Hellhounds are not above being opportunistic
when feasible. To the sons of Griven Kall, who used the alien weapons to
liberate Caligula, there is no difference between taking advantage of favorable
terrain and integrating a xenos design into their weaponry as long as it
advances the Legion’s overall goal. As a result, many of the Legion’s armor,
weapons, and vehicles bear marks of alien technologies, or at the very least
modifications that were not approved by the tech-priests of Mars.
Ignis Fangs
While plasma weapon technology dates to the
earliest days of human expansion into space, much of it has been lost during
the Old Night, producing weapons that are as unreliable and dangerous to the
user as they are powerful. That said, the Mechanicum of Mars is not the only
source of plasma technology if one is willing to ignore certain taboos.
The Ignis Fangs are a specialist formation of
the Hellhounds who took to modifying their Mars-issued plasma weaponry with enhancements
reverse-engineered from Eldar and other xenos species. While their plasma guns
are perhaps slightly less powerful than most Imperial equivalents, they are
infinitely more reliable, and are capable of sustaining a considerably higher
rate of fire. The only thing preventing the spread of Ignis plasma guns
throughout the rest of the Legion is their rather limited range and relatively
low accuracy.
Nightblades
Personal teleportation is still a very
expensive, energy-inefficient, and unreliable tool for most of the Imperium,
however, the Hellhounds’ research teams had found a way to utilize Eldar Warp
Spider technology to enable fully equipped warriors to transport themselves
instantaneously over short distances. Unfortunately, the energy requirements of
such jumps are very high, and grow exponentially with the subject’s mass –
while these do not come into play with considerably smaller and lighter Eldar
warriors, they present a major engineering problem for heavier, bulkier Adeptus
Astartes, whose armor reactors are insufficient for powering the devices.
The Nightblades are the Fifteenth Legion’s
solution to battlefield personal teleportation. Wearing only much lighter
carapace armor, the Nightblades are trained to perform covert strikes against
the crucial points in the enemy fortifications, to perform rapid assassination
missions, or to sabotage supply depots and installations behind the enemy
lines. The warriors selected for Nightblade duty are typically honored
veterans, many of whom further augment their reflexes with judicious use of
bionics and digital implants, for the Nightblade’s chief weapons are speed,
surprise, and ability to quickly escape when the odds are against him.
During Heresy
During Heresy
As a founding member of the Council of Terra,
Griven Kall was incensed that the dispute with Iskanderos escalated to a
full-scale war. The Fifteenth and the Sixth Primarchs were known to be somewhat
close over the years, and as a result, Griven Kall refused to send any of his
forces to join Mohktal in Operation Starfall.
As the tales of disaster at Apella began to
filter down to Terra, many Council members began to look at Griven Kall with
suspicion, distrustful of his loyalties. The Fifteenth Primarch’s popularity
proved him a difficult man to ignore, however, the mounting suspicions made the
Council politics particularly poisonous in the days following Starfall. After
the departure of the Doom Reavers and Jaws of the Deep, and subsequent blinding
of the Astronomicon, the Council was left with no information on the events
outside of Segmentum Solar.
In order to prove his commitment to the Council,
Griven Kall accepted a mission to discover the fate of Kthuln and to reinforce
his brother in the galactic north, if necessary, against the Gargoyles. As the
Hellhounds traveled through the turbulent Warp, observing the scenes of brutal
campaigns and battlefields that left no survivors, they came upon the scene of
a battle. The Jaws of the Deep were on the verge of defeating the traitor
Gargoyles, however, they were not alone – they were aided by sleek,
thin-looking warriors operating weapons that were all too familiar to the sons
of Griven Kall – the alien Eldar.
The arrival of the Hellhounds distracted the
Jaws of the Deep and allowed some of the Gargoyles to escape the total defeat,
however, the fact that the Second Legion was allied with the most hated xenos
of all did not sit well with Griven Kall. He confronted his brother on board of
the Jaws’ flagship, the LEVIATHAN,
demanding to know why he would conspire with the enemies of man. Kthuln,
already incensed that the arrival of the Hellhounds allowed his prey to escape,
did not take kindly to the accusations, and struck Griven Kall down, warning
him to never meddle in the Firstborn’s affairs again.
Smarting from his beating at the hands of
Kthuln, Griven Kall reconsidered his allegiance. If the Council mandated
Kthuln’s actions and sanctioned his xenos alliance, it was no better than it
claimed the rebels to be. And Iskanderos, after all, was once a trusted friend
and ally to him. Still contemplating his actions, Griven Kall was approached by
an emissary from the Imperial Redeemers, who claimed that the rebels had access
to the kinds of powers that would end the war in right hands, and that would
give humanity an insurmountable advantage over all other beings in its struggle
for supremacy.
Cautious but willing to test out the Imperial
Redeemers’ claims, Griven Kall sought to gain revenge on the Jaws of the Deep,
treating them as traitors to humanity for their dalliance with the Eldar – and
perhaps seeking to avenge his own indignity against Kthuln. With Warp sorceries
at his side, Griven Kall managed to effectively ambush several Jaws units
before withdrawing into the uncharted space. The new weapons worked exactly as
promised; unlike the Council and their lackeys, Iskanderos was as good as his
word. His mind made up, Griven Kall decided to throw his lot in with the rebels
on the promise that Iskanderos was committed to achieving total human supremacy
in the galaxy.
In the course of the war, the Hellhounds were
one of the most reliable rebel units, constantly acting as a thorn in the
Council’s side. Griven Kall’s declaration for Iskanderos had another effect,
too – many Imperial worlds, who had previously seen the civil war as a conflict
between the Primarchs and Legions that avoided most civilian targets, now began
to flock to Iskanderos in droves due to the Fifteenth Primarch’s popularity.
With recruitment standards relaxed, the Hellhounds managed to greatly expand
their numbers within a year of switching sides. Though most of these new
recruits were only barely capable of being used in attrition tactics, the
Legion’s generally high level of technology, now augmented with Warp sorceries
and psychic means, ensured that they were able to effectively counter other
large Legions such as the Lion Guard and the Peacekeepers in pitched battles.
Post-Heresy
After the Fall of Terra, the Hellhounds remained
one of the largest unified forces in post-Imperial space. Where the Legion had
previously recruited from Imperial worlds without directly ruling them, Griven
Kall ordered that the Hellhounds assume a more direct role in the governance of
planets, creating a sizeable empire of their own while the other traitor
Legions’ dominions crumbled.
After the death of Iskanderos, Griven Kall made
his bid for the leadership of all Chaos forces, claiming that for as long as
the remnants of the Council still existed and any xenos still lived, humanity’s
supremacy was not yet assured. In another age, this might have been enough to
gather the Legionaries under his banner, however, the Fall of Terra only
finalized the creation of new breed of a warrior, concerned only with his own
means and ends, and no longer dedicated to the noble goals that were once his reason
for existence.
What followed was the age of war. Griven Kall’s
Hellhounds contended against the Nurgle-aligned Iconoclasts and the warring
factions of the Imperial Redeemers, while other rebel Legions began to fracture
from within. At the Second Battle of Terra, the Hellhounds managed to claim the
Throne World for themselves, however, by that time humanity’s homeworld was a
smoldering wreck populated largely by scavengers and feral tribes descended
from the survivors of initial Chaos assault, and its importance was largely
symbolic. Having sensed freedom, the Legion’s officers had little inclination
to once again subject themselves to the Primarch’s orders, and started to take
their Chapters, Companies, and other warbands on campaigns further and further
away from Terra, eventually not even bothering to return.
The slaughter of the Second Battle of Terra did,
however, serve another purpose. As the ships died in their thousands and
legacies of victorious Legions were irrevocably broken, Griven Kall had gained
sufficient favor from the gods of Chaos to ascend to full daemonhood.
Though Griven Kall still holds his court in the ruins of Terra and
commands the nominal allegiance of the Hellhounds warbands, he is rarely seen
amongst them. Mortals on a thousand world worship him as a god, offering
sacrifices unto him in hopes of good fortune or deliverance from their enemies.
Their words fall on deaf ears.
Some amongst the surviving Hellhounds’ Sebasti whisper that the Fifteenth
Primarch is plotting a great war, though none could say with certainty against
whom. Perhaps, they ponder, he is seeking to reunite the galaxy as before,
gathering a multitude of forces who would swear allegiance to him over their
own Primarchs or gods to sweep away the Imperial Remnant, the other successor
kingdoms, and any challengers to humanity’s throne. Perhaps, they say, his
goals are more prosaic, and he seeks to return to the arena of his youth in
Commoragh – not as a gladiator, but as a sword of judgment who would
exterminate the Dark Eldar for their slights against him. One thing, however,
is certain. Griven Kall, the Daemon Emperor of Terra, still has a role to play
in the fate of the galaxy.
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