Primarch’s Name: Rogr Hemri
Homeworld: Tuonela
Background: Ruler
Psychic Potential: Fair
Gene-seed: Exemplary
Talent: Inspirational
Legio XII: Lion Guard
Colors: Navy Blue with Obsidian Black Trim
Battle Cry: Lions of the Imperium! Advance!
History
The origins, upbringing and accomplishments of Rogr Hemri upon his homeworld
are the stuff of a hundred legends retold in holo-dramas, novels, theater
performances spread all across the Imperium. Each tells a slightly different
story of Hemri's history, and as summarized by Nyxos of the Ninth, they are all
lies.
The only certainty is that the child who would some day become Rogr Hemri was found on a pre-industrial world of Tuonela, and that, like most of his brothers, he rose to a position of global prominence. The rest of Hemri's story can only be put together after careful analysis of myths, contradictory and apocryphal records, classified memoirs of Imperial officials too highly placed or too well connected to be silenced, and utilization of secondary and tertiary sources that often hint at, but do not describe, the events of his life.
The only certainty is that the child who would some day become Rogr Hemri was found on a pre-industrial world of Tuonela, and that, like most of his brothers, he rose to a position of global prominence. The rest of Hemri's story can only be put together after careful analysis of myths, contradictory and apocryphal records, classified memoirs of Imperial officials too highly placed or too well connected to be silenced, and utilization of secondary and tertiary sources that often hint at, but do not describe, the events of his life.
The fragmentary records suggest that Rogr Hemri arrived on
a world on the edge of massive forward leap in technology and social structure,
however, it is unclear if he was raised as one of the ruling class, as a farmer
who led a revolution to displace the hereditary elites, or if his chosen career
was military in nature. Whatever the truth might have been, the Twelfth
Primarch had clearly built a larger-than-life image for himself, augmented, as
some hushed voices suggested, with a full-blown cult of personality
incorporated into every aspect of Tuonela's life.
When the Emperor's advancing forces discovered Tuonela,
its incorporation into the Imperium appeared to include some sort of a
struggle, though the official chronicles emphasize the peaceful reunion between
the father and the son. It is not entirely clear if the records simply gloss
over the inevitable conflict arising from an apex being encountering his
creator, or if the Imperial forces were employed to forcefully alter certain
aspects of the planet's culture or political structure. Post-reunion, Tuonela
is often mentioned as a model Imperial world, sometimes curiously so
considering that most Legion homeworlds have certain cultural peculiarities.
Even the Twelfth Legion's name, Lion Guard, appears to be
a matter of some debate. Earliest records describing contact with Tuonela
mention the reverence with which the colonists treated bears in their capacity
as spiritually attuned predators who served as avatars of gods of the hunt;
within mere years, the reference to the bears is replaced with reference to
lions, the majestic creatures not previously known to be widely found to
Tuonela despite being much more recognizable as an emblem of strength and royal
dignity throughout the galaxy. Even the very word karhu, used to
describe both the spiritual animal and the Twelfth Legion, seemed to have
acquired a different meaning practically overnight.
The true history of Rogr Hemri is completely obscured by the myth and legend he
has built for himself since the first day he was found by the Imperium. Even
the details and nature that first contact is unclear, obscured by more
propaganda spun by Hemri himself. Among all the 20 sons of the Emperor, none
understands nor uses propaganda and the power of public opinion like Hemri. The
gene-sire of the twelfth Legion pioneered the use of Remembrancers within his
legion and expeditionary fleet, controlling the flow of information with a deft
hand. Even the odd near-defeat or botched mission are twisted and reshaped to
serve Hemri's needs.
To the people of the Imperium and the Imperial Army, Rogr Hemri is a hero and great leader of men filled with all that is good and right in humanity. Among his brothers, Hemri is rightly seen as a shrewd manipulator, a ruthless and ambitious politician and callous cynic. This has won him few friends and not a few rivals including the most powerful and successful of his brothers - Iskanderos, Corwin, Leto and Gideon as well as the latecomer, Stefan Ignatiyev. This is balanced by his working relationship with Nyxos of the Grim Angels as well as a complex history of cooperation with the volatile Ashur of the Midnight Riders.
Legion Organization
As the largest of the Imperial Legions, the Lion Guard are kept as a cohesive fighting force through a strict hierarchy with strictly delineated chains of command and rigidly enforced discipline. Though the Legiones Astartes are all capable of leading independent campaigns with few supporting Imperial Army and Navy assets, the Lion Guard particularly excel in independent operations due to their numbers, which allow the Legion to utilize mass assault tactics, or to successfully enter attrition warfare if necessary.
To the people of the Imperium and the Imperial Army, Rogr Hemri is a hero and great leader of men filled with all that is good and right in humanity. Among his brothers, Hemri is rightly seen as a shrewd manipulator, a ruthless and ambitious politician and callous cynic. This has won him few friends and not a few rivals including the most powerful and successful of his brothers - Iskanderos, Corwin, Leto and Gideon as well as the latecomer, Stefan Ignatiyev. This is balanced by his working relationship with Nyxos of the Grim Angels as well as a complex history of cooperation with the volatile Ashur of the Midnight Riders.
Legion Organization
As the largest of the Imperial Legions, the Lion Guard are kept as a cohesive fighting force through a strict hierarchy with strictly delineated chains of command and rigidly enforced discipline. Though the Legiones Astartes are all capable of leading independent campaigns with few supporting Imperial Army and Navy assets, the Lion Guard particularly excel in independent operations due to their numbers, which allow the Legion to utilize mass assault tactics, or to successfully enter attrition warfare if necessary.
To this effect, the Twelfth Legion typically operates in
Great Company-size formations, each roughly ten thousand Marines strong and
supported with armored and specialist assets. On the surface, the Great
Companies are organized similarly to those of other Legions with
thousand-strong Chapters, hundred-strong Companies, and ten-strong squads which
often include specialists. The key difference between the Lion Guard and their
peers is the relative gulf in training, capabilities, and prestige between the
Legion's officers and its rank-and-file troopers.
In addition to standard Company, Chapter, and Great
Company designations, each of the Legion’s larger formations bears another
numeric designation of rank from one to three. Officially, units designated
with Rank One are given the honor due to long history of success, notable
accomplishments, and proven aptitude for victory, while Rank Three units are
considered to be the least distinguished in the Legion. In practice, Rank Three
units are typically formed from raw recruits, converts from the worlds recently
conquered by the Lion Guard, or few Tuonelans who failed the more onerous
training regimen of Rank One and Two units. This led to many Rank One officers
beginning to use derogatory terms such as myaso
(“meat”) to describe their Rank Three brethren, who coincidentally suffer the
highest number of casualties on campaigns where higher ranking units would not
be committed until the enemy has been sufficiently worn down by Rank Three
numbers.
While Tuonela is far from the only world used by the Lion
Guard for recruitment, only recruits from Tuonela typically form Rank One
units, and are usually selected for officer training to lead Rank Two and Rank
Three units. In fact, units drawn from Tuonela typically show lower rates of
attrition, and greater average time in service. While some offworlders did
manage to ascend to higher ranks, it is almost unheard of for them to lead
units of Tuonela-born, and the turnover of troopers certainly seems to be
greater within such Companies. Other than Terran-born Legionaries who were
already present in positions of authority at the time of Hemri's discovery, no
offworlder has been able to advance further than the rank of Chapter Master.
Each Lion Guard Legionary is expected to obey his
superiors without question. A single look at the Legion's officers would reveal
an impressive amount of decoration – medals, trophies, laurels, or special
order weaponry. A closer look would, however, reveal a number of irregularities
that most observers tend to gloss over – the Legion tends to emphasize the
accomplishments of its ranking officers, giving out decorations where other
Legions might have been more conservative with praise, or otherwise ensuring
that every officer presented an impressive sight to ordinary Legionaries and outsiders
alike.
A number of officers, especially of Captain and higher
tank (though many Sergeants were also known to partake in the practice) took to
wearing lion pelts into battle as signs of distinction, though the sheer number
of pelts present must have indicated a truly staggering number of lions slain
to obtain them. Some of the Twelfth Legion's detractors even accused it of
using synthetic creations to imitate the pelts, as there is no known lion
population in the galaxy large enough to sustain such a lengthy hunting
endeavor.
Whatever the truth, the officers of the Lion Guard are
amongst the most impressive sights amongst the Legiones Astartes, and are often
brought up when civilians are asked to describe what a Space Marine is supposed
to look like.
Combat Doctrine
While most Space Marine forces rely on higher quality and training of their warriors to compensate for their relatively small numbers, the Lion Guard revel in their ability to match or exceed the forces present on most battlefields. As such, the Twelfth Legion is often unsubtle, able to engage in attrition warfare when other Legions would rather attempt a quick victory. When the Legion is supported by Imperial Army, the Army forces are used to soak up the damage or to bear the blunt of enemy retaliation; when the Army forces are insufficient for the task, the Lion Guard rely on their genhanced toughness and superior equipment to survive the battle while the Legion's elite units strike at the weaknesses in the enemy formations.
Combat Doctrine
While most Space Marine forces rely on higher quality and training of their warriors to compensate for their relatively small numbers, the Lion Guard revel in their ability to match or exceed the forces present on most battlefields. As such, the Twelfth Legion is often unsubtle, able to engage in attrition warfare when other Legions would rather attempt a quick victory. When the Legion is supported by Imperial Army, the Army forces are used to soak up the damage or to bear the blunt of enemy retaliation; when the Army forces are insufficient for the task, the Lion Guard rely on their genhanced toughness and superior equipment to survive the battle while the Legion's elite units strike at the weaknesses in the enemy formations.
Rogr Hemri may not be known for his generalship, at least
when compared to some of the more prominent Primarchs such as Corwin or
Iskanderos, but he is fond of saying that quantity has quality all its own, and
is not below using it to his advantage. The Legion's ability to quickly
replenish its numbers with any even marginally suitable group of recruits
ensures that there are always more warm bodies to throw at the enemy guns, and
if they fail – they can be easily replaced.
Legion Beliefs and Practices
Though the Lion Guard are the largest of the Imperial Legions and are drawn from many worlds, the recruits are expected to abandon their names, identities, and customs in favor of Tuonelan ones. It is believed that just as Tuonela is a model Imperial world, so must its warrior sons be the very epitome of Adeptus Astartes. In reality, this requirement is somewhat relaxed for the Rank Three units, though the reasons for it are rather pragmatic – these warriors are not expected to represent the Legion before the civilian public, and typically tend to experience much higher turnover of personnel.
Though the Lion Guard are the largest of the Imperial Legions and are drawn from many worlds, the recruits are expected to abandon their names, identities, and customs in favor of Tuonelan ones. It is believed that just as Tuonela is a model Imperial world, so must its warrior sons be the very epitome of Adeptus Astartes. In reality, this requirement is somewhat relaxed for the Rank Three units, though the reasons for it are rather pragmatic – these warriors are not expected to represent the Legion before the civilian public, and typically tend to experience much higher turnover of personnel.
Starting with the Rank Two units, the cultural
assimilation is strictly enforced, and any Legionaries who are not entirely
subsumed into the Tuonelan way are subject to strict punishments up to and
including demotion to Rank Three units or even servitorization for particularly
egregious cases of disobedience. The true Tuonelans accept this policy with
stoic, emotionless indifference, heedless of the divide between themselves and lesser
Legion formations.
The Legionaries are taught that victory comes through
fighting as a unit, and that individual heroics are a certain way to earn the
displeasure of one’s commanding officers. The Legion Chaplains are fond to
repeat that the Lion Guard operational lexicon has no word for hero, only for victor, for taking undue initiative may compromise well-executed
battle plans. This creates a stoic culture that does not emphasize creativity
or exuberance; instead, the Legionaries (and in particular those of Ranks Two
and Three) are taught to fully trust in their officers, and to obey their
orders without thinking or questioning.
Curiously, Rank One Legionaries are instead taught to be
considerate of tactical advantages, to be able to adapt on the battlefield, and
to understand proper strategies for leading and motivating others. This
dichotomy is due to Rank One being considered as essentially the training
grounds for Legion officers, specialists, and elite units, which produces a
gulf of experience and attitude between Rank One and other units. Because of
this divide, it is very uncommon for a Legionary to transfer between units of
different rank, and most officers at Chapter Master and higher level are
appointed from Rank One units, no matter who they might be commanding.
Recruitment and Gene-Seed
The Lion Guard recruit both from the Legion’s homeworld of Tuonela, its many fiefs, and the planets they might have conquered in their campaigns. Typically, the Legion considers Tuonelan recruits (and, to lesser extent, Space Marines with origins on the worlds of Rogr Hemri’s dominion) to be innately superior in quality to all others; as such, they form a disproportionate number of the specialists, officers, and Legion veterans.
The Lion Guard recruit both from the Legion’s homeworld of Tuonela, its many fiefs, and the planets they might have conquered in their campaigns. Typically, the Legion considers Tuonelan recruits (and, to lesser extent, Space Marines with origins on the worlds of Rogr Hemri’s dominion) to be innately superior in quality to all others; as such, they form a disproportionate number of the specialists, officers, and Legion veterans.
Upon being selected for induction into the Legion, a
recruit is typically given a numeric rank denoting his expected potential. Most
Tuonelan inductees are typically graded as Rank Two or, for the recruits who
exhibit the highest potential during the entrance trials, as Rank One. While
the Legion continuously seeks more warriors to fill out its ranks, the ranking
of such conscripts is often driven by the Legion’s current needs more so than
by their potential as future Legionaries. As a result, most recruits from the
recently conquered worlds would be designated as Rank Three and assigned to myaso units with relatively little
specialized training simply to replace casualties. Only when the Legion is not
actively campaigning, or when no suitable recruits of Tuonelan or related stock
can be found, would the Lion Guard consider holding advanced trials where the
newly converted men would have a realistic chance of being directly inducted in
Rank Two units.
Naturally, any such inductees are promptly celebrated as
the proof of the Legion’s meritocratic structure.
The Lion Guard gene-seed has a number of unique properties
that, when taken together, produce extremely low rate of tissue rejection even
in populations that deviated from the standard human genome. This amazing
compatibility allows the Twelfth Legion to replenish its losses considerably
faster than the other Astartes, and ensures that some of the genetic testing
standards can be relaxed for myaso
units, where having enough warm bodies is more important than ensuring that
only the best recruits are inducted.
An additional benefit of the Lion Guard gene-seed is that
it can be bonded to recruits well beyond the standard recruitment age for the
Legions, allowing for young men as old as their early twenties to be routinely inducted.
This has a side effect of the Lion Guard frequently using attached Imperial
Army regiments to replenish their own ranks when on campaign, though the
psychological effects of hypno-indoctrination at that age produce a number of
unintended outcomes. As long as such recruits are confined to myaso units, however, the Lion Guard
consider it to be an acceptable risk.
During Heresy
As the largest Legion allied to the Council, the Lion
Guard fulfilled the role of rank-and-file warriors through much of the
conflict, though their accomplishments were perhaps not as noticeable as those
of the more specialized Legions. A force of no less than ten thousand Lion
Guard was present during Operation Starfall, however, the records of disaster
on Apella do not make any mention of their ultimate fate. It is most likely
that they were slaughtered wholesale when the Gargoyles and the Iconoclasts
turned away from the Imperium, as the only Lion Guard survivors who made
contact with the Council authorities were present on their warships and never
landed on Apella.
In the chaos following the destruction of the Council
armada at Apella, the Lion Guard remained stationed relatively close to Terra,
with only nominal forces spread out across Rogr Hemri’s personal dominion.
During that time, the Twelfth Primarch ordered an active Legion expansion
campaign; while previously, he would have been opposed by his brothers, the
disaster of Starfall proved the need for rapid-response and somewhat disposable
forces. From that point on, the Lion Guard were used largely as a peacekeeping
force across Segmentum Solar, rarely gathered in Legion strength yet employed
to deny the rebels the ability to easily raid the Council worlds. In this
capacity, the Twelfth Legion did not win many laurels and were perhaps looked
down upon by their cousins, however, the Lion Guard’s presence was instrumental
in keeping the Council authority intact.
A sizeable detachment of elite Lion Guard accompanied Rogr
Hemri to Vindictus, where they were supposed to resupply Marvus and his men,
however, the actions of the Eighteenth Legion at that doomed planet forced
Hemri and his men to retreat in realization that they were far too few to
effectively stop the genocide. From that point on, the Lion Guard were confined
to largely defensive operations, which became even more necessary upon Griven
Kall’s defection from Terra’s cause. Where the Peacekeepers strove to protect
the Council lines from the rebel assaults, the Lion Guard were the planetary
garrisons, the extinguishers of thousands of minor rebellions and Chaos cults,
keeping the Warp lanes open and ensuring that a semblance of normal commercial
and transportation activity continued almost until the Fall of Terra. The Lion
Guard’s role became even more crucial to the Council’s effort after Iskanderos’
takeover of the Dream Conclave, and the subsequent disruption of long-range
communication and Warp travel, which had practically isolated Segmentum Solar
from the rest of the galaxy.
Though some of the Council Primarchs, most notably Gideon
and Echelon, blamed Hemri for the situation getting out of hand, the Twelfth
Primarch refused to accept responsibility, hitting back at his detractors and
claiming that the lack of unified support was to blame. Hemri argued that had
the Council supported Marvus, Iskanderos would have long been finished, and
that the Council politics prevented a more unified show of force at Apella,
ensuring that the Legions present at Starfall were somewhat unreliable. The
only response to that situation, Hemri argued, was to unite behind a single
vision of an uncompromising, dedicated leader who would fight the war until the
bitter end – his vision.
Not all of Hemri’s brothers were willing to accept his arguments,
however, the sheer numbers of the Lion Guard ensured that most of Segmentum
Solar’s strategic assets were protected by the Twelfth Legion, and that the
very ability of the Council to enforce its authority was heavily dependent on
the Lion Guard. The program to use comatose Mohktal’s
genetic material to create rapid inflow of Space Marine reinforcements was
almost certainly driven by the Council Primarchs who were afraid of Rogr
Hemri’s ever-increasing influence, and who hoped to supplant the Lion Guard
garrisons with the forces not inherently loyal to the Consul. Unfortunately for
them, the program backfired; as the newly created Space Marines began to show
signs of instability, the Lion Guard’s continued expansion further strengthened
Hemri’s grip on overall leadership of Terra.
In preparation for the battle at Galen IV, where the
Council hoped to trap and destroy Iskanderos, Rogr Hemri was able to spare a
large number of his Rank One veterans, leaving the rest of the Legion
dangerously bereft of experienced and elite leadership. Unfortunately,
Iskanderos was aware of the plan, and assaulted the Lion Guard’s deep space
mustering grounds, forcing Rogr Hemri and Nyxos to fight for their very survival
while the Iconoclasts and the Iron Locusts assaulted the Steel Wardens on the
doomed forge world. Though Iskanderos was unable to destroy the Lion Guard and
the Grim Angels, he was able to unleash Warp sorceries upon the two loyalist
Legions, keeping them occupied and unable to send help to Echelon until it was
too late.
While some of the Council Primarchs might have blamed
themselves for the disaster at Galen IV, Hemri was able to avoid most of the
responsibility for the defeat, especially as his own forces finally managed a
hard-fought victory at the mustering grounds against the daemonic incursion
summoned by Iskanderos. Still, Hemri was unable to prevent the departure of
Gideon from the war effort due to his refusal to censure Nyxos for the likely
death of Echelon and the destruction of the Steel Wardens. Naturally, this had
a side effect of strengthening Hemri’s position as the sole source of authority
on Terra in the Emperor’s absence.
With the discovery of Malcador’s splinter regime at
Puritania, Hemri had to consider the likelihood that Iskanderos might be too
difficult for the Council of Terra to stop. If the man seen as the Emperor’s
right hand before the dark age of rebellion was attempting to found a successor
state, Hemri reasoned, it was clear that Malcador – and, by extension, the
Emperor – did not have faith in the Council’s ability to protect Terra.
Therefore, Rogr Hemri decided that his duty was to ensure the proper
continuation of the Imperium… even if it meant taking over Puritania.
There are records, though almost certainly apocryphal,
that Hemri attempted to seek the Emperor’s guidance in these dark days, yet it
is unclear what, if any, guidance he received. As the Emperor’s apparent lack
of activity during Iskanderos’ rebellion is one of the greatest mysteries of
our time, there are some who claim that perhaps, the rebel accusations that the
Council had usurped the Emperor were true, though to say these things in the
Imperial Remnant territory would be a certain death sentence. The Imperial
Remnant historians, of course, offer an alternate view, speculating that
perhaps the Emperor’s absence was a part of some grand design that mere mortals
did not understand… but loyal Primarchs might have been privy to. Whatever the
truth, it is clear that the civil conflict against Iskanderos saw more and more
responsibility placed upon Rogr Hemri’s shoulders, until by the end of the war
he was acting as a de facto ruler of the Imperium.
While Nyxos campaigned behind the enemy lines, it fell to
Hemri and Dyal Rulf to protect Terra, and to hold back the traitor assaults.
Hemri decided against trying to give Iskanderos a decisive battle; he was loath
to fall for another trick akin to Galen IV, and realized that Iskanderos only
had one target – Terra. With his mind already focusing on the possibility of
the war’s aftermath, Hemri felt it imprudent to withdraw his forces to Terra
and to lose most of the worlds he fought so hard to control. No, he reasoned,
it made far more sense to ensure that the Twelfth Legion – and any successor
Imperial regime – would continue to have access to men, materials, and
infrastructure necessary to build up any concerned attempt to take Terra back,
rather than risk everything on Terra while losing the rest of the empire in the
process.
When the word of Nyxos’ success reached Terra, Hemri began
to covertly move some of the outlying Lion Guard garrisons to the worlds closer
to Puritania, forming the corridor for possible escape. The other forces were
repositioned at Dyal Rulf’s insistence; the surviving Council Primarchs knew
that the rebels would attempt to assault Terra, and while Hemri worked to
secure his contingency plan, he believed that the Council still possessed
sufficient forces to give Iskanderos the decisive battle without losing
everything in case of defeat.
Hemri, Nyxos, and Dyal Rulf worked together to prepare for
the final rebel assault on the Throne World. Since Iskanderos had no doubt
noticed the relocation of the Lion Guard and the absence of the Grim Angels
from the recent engagements, the Council reasoned that they could attempt to
maneuver the Arch-Traitor into committing the entirety of his strength at Terra
in hopes that the Lion Guard and the Grim Angels had abandoned the lost cause.
As the traitors were fully engaged, the Lion Guard, the Grim Angels, and any
other loyal forces would return, catching Iskanderos unaware and destroying him
once and for all.
Of course, Hemri reasoned, should that plan somehow fail,
a sufficient proportion of the Lion Guard’s strength was already repositioned
in the secret Imperium Secundus, more than enough to build up a power base
with.
Unfortunately, Hemri’s plan had two crucial, yet difficult
to foresee flaws.
The first flaw was the matter of trust. Though Rogr Hemri
was never a particularly trusting or naïve being, he was generally an excellent
judge of character, and believed himself highly capable of influencing others
by playing on their character flaws (as he often did with Ashur and Nyxos).
Consequently, when the Liberators Legion, led by the Last Primarch, Andrieu
Ulliann, arrived at Terra in support of the Council, Hemri relied on his
earlier judgment of his brother as a passionate idealist whose trust and
loyalty could be absolute if he was approached correctly. As a result, Hemri
entrusted the effort of coordinating the communications between the remaining
Council forces was entrusted to the Liberators, who swore loyalty to the
Council’s ideals despite being generally uninvolved with the conflict until
that point. The Liberators, however, were already under the sway of another,
much more insidious power – Tzeentch, the Lord of Lies, the Chaos god of
change, hope, and plots. Therefore, they actively worked to provide
misinformation, to lure scouts into ambushes, and to inform Iskanderos of the
Council movements.
The second flaw was the matter of knowledge and
understanding. Even with Hemri’s first-hand experience fighting against the
Warp-spawned abominations, he believed that the disruptions caused by the Dream
Conclave were the extent of Iskanderos’ ability to disrupt Warp communications
and travel. He did not expect the Arch-Traitor to be as well-versed in
Warpcraft to effectively summon the storms to essentially isolate Terra, and to
slow down the Council reinforcements for crucial weeks it took the traitorous
Chaos Primarchs to break down the walls of the Throne World.
Though Rogr Hemri and Nyxos were poised to sail the void
as soon as they got the reports of Iskanderos being fully committed, they were
delayed by the Liberators’ misinformation, and, subsequently, by the Warp
storms summoned by Iskanderos. The distances that should have been traversed in
hours took months to cross; vessels great and small were lost to the turbulent
tides of the Immaterium, sparing neither veterans nor Navigators. Only the
light of the Astronomicon, still seen despite the frequent interruptions,
continued to guide the Council forces on their mission to end the war once and
for all. Then, the psychic signal of the Astronomicon had disappeared.
Without guidance, the Council fleet was forced to drop out
of the Empyrean, finding itself less than a light week away from the Sol System
yet too far to cross in time using the conventional drives. As the first
refugee ships attempted to break the ecliptic, the full story of what happened
at Terra became apparent.
For the first time in his long, storied life, Rogr Hemri
realized that the weight of failure was his alone to bear. Had he not trusted
the Liberators; had he opted to use the entirety of his Legion to defend Terra,
he would have had a chance to stop Iskanderos for good. The heavy burden of
guilt weighed down on him, so close to the Throne World yet too far away to
change its fate. Distraught, Hemri was about to order the Council fleet to race
to Terra and to give Iskanderos the kind of battle the rebel leader would never
forget, when Nyxos intervened.
Alone amongst the Council leadership, the lord of the Grim
Angels maintained a semblance of clarity in his thoughts. He spoke softly to
his brother, persuading him that the risk of failure was too large to commit
the entirety of the Council fleet at Terra. Without the benefit of Dyal Rulf’s
Consecrators, the Lion Guard and the Grim Angels would be fighting a battle
they may not be able to win – and even if they did win, they would inherit a
ruined Segmentum, and a Throne World that would be difficult to supply or
protect. They already had a functioning star realm, Nyxos said, and it was that
realm, not Terra, that was the true successor state to the Emperor’s dream. Would
they give up on a chance of reuniting the galaxy in due time, now that the
final threat to mankind’s dominion has been revealed, or would they risk
everything and give up on a chance to restore the Imperium on their own terms?
When the two Primarchs emerged from Hemri’s private
sanctum several hours later, there was new light in the Twelfth Primarch’s
eyes, a new sense of purpose. With a determined voice, Rogr Hemri ordered the
fleet to gather up any survivors and to begin its long trek back home.
Post-Heresy
With the benefit of an existing personal dominion, Rogr
Hemri was able to integrate Malcador’s would-be splinter realm into his own
administrative domain with relatively little effort. Between the still numerous
Lion Guard, the still combat-capable Grim Angels, and the newly arrived
Midnight Riders, Hemri had little opposition to declaring himself the Regent of
the Imperium Secundus, colloquially known as the Imperial Remnant or simply as
the Remnant.
Though many of the Legion veterans were lost trying to
protect Segmentum Solar in the waning days of the civil war, Hemri still
commanded a large number of experienced warriors, supplemented by masses of
power armor-clad recruits who, while not nearly as capable, were still Space
Marines and considerably superior to mortal troops. Thus, the Lion Guard became
the very unifying force holding the Remnant together. They were planetary
garrisons, rapid reaction forces, or even reinforcements quickly shipped off
into various war zones where wars of attrition were fought against splinter
human kingdoms, Chaos renegades, or alien raiders.
With Nyxos taking over the duties of offensive warfare to
expand the Remnant, Hemri instead focused on administrative matters, and on
ensuring the internal security of his new state. Thus, the Imperial Remnant
became a centralized, highly organized state with clearly delineated chains of
command on planetary, system, sector, and quadrant level. The executive power
was ultimately concentrated with Hemri himself, who used Tuonela and Puritania
as two alternating capitals, ensuring that no single bureaucracy could become
so powerful as to threaten the survivability of his state.
While certain amount of hereditary privilege still exists
on planetary level, Rogr Hemri created a system where higher level officials
were continuously reassigned in order to prevent them from building independent
power bases, and threatening his rule. By strengthening the central
government’s power as much as it was possible with unreliable long-distance
communications and Warp travel, Hemri tried to minimize the risk of sedition or
dissention while ensuring that no other being in the Imperial Remnant could
gather the kind of power that the Primarch himself commanded. Over the
centuries, these policies produced an empire that, though considerably smaller
than pre-Heresy Imperium, was much more compact and responsive to the commands
of its leadership.
To the Remnant citizenry, Rogr Hemri is a distant yet
caring presence, a godlike leader who saved them from the dark times ensured by
the Emperor’s failures and the betrayals of Iskanderos and his fellow
conspirators. The few occasions where Hemri appears outside his dual capital
worlds of Tuonela and Puritania are celebrated as holidays with nearly
religious fervor, and citizens from the humblest agri-worker to planetary
nobles with dynastic pedigrees stretching back to the earliest days of the
Remnant try to outdo each other in their histrionics to catch the attention of
their benevolent ruler. Though officially the Remnant is atheistic, there are
multiple small shrines to Hemri tacitly encouraged (though rarely admitted to)
by the Remnant administrators, and every historical record in the Remnant
emphasizes Hemri’s heroic efforts to preserve the light of Imperial
civilization in the dark galaxy.
At one point, the name of Nyxos was prominent in those
records as well, however, given Nyxos’ failure to bring Topia to heel, his role
was reexamined to reduce him to a considerably less important character, a mere
comrade and underling who aided the foundation of the Remnant in its earlier
days. As for Nyxos’ crusade against Topia, only a bare mention remains in the Remnant’s
histories, just enough to suggest that the Ninth Primarch perished in a heroic
sacrifice to save the Remnant from an unknown invader.
In order to keep the peace in the Imperial Remnant, the
Lion Guard swelled to truly gargantuan numbers compared even to their Great
Crusade heights, though it can be argued that only a fraction of these new
recruits were up to the standards of old Rank One units. This necessitated a
number of organizational changes to effectively manage such a large force, to
ensure its loyalty, and to keep it combat-capable.
The Lion Guard themselves are given considerable amounts
of independence, as Rogr Hemri’s administrative responsibilities make it
difficult for the Primarch to take to the field outside of the most dire
emergencies. The Rank One units are still expected to receive the best training
and equipment possible, however, they are also rightly viewed as officer
training grounds, and many Rank One commanders operate as sector or system
governors in areas deemed to be of crucial importance to the Remnant. More
often than not, Rank One units are kept small, and it is not unusual for such
detachments to be completely made up of ranking officers with an occasional
trainee selected for high potential. This allows Rank One officers to take
command of less prestigious Legion companies, while still allowing for small
formations of superlative warriors to be fielded where the situation demands
it.
If anything, Rank One units became more elite after the
formation of the Remnant, leaving the field duties to other ranks. Rank Two
units form the majority of the Legion’s strategic reserve, and are the closest
in form and function to the Great Crusade-era Lion Guard. These warriors,
typically drawn from the loyal worlds with well-developed martial traditions,
are highly competent, well-led, and are easily a match for most rank-and-file
Space Marines across the galaxy. Moreover, while Rank One units are expected to
provide most of the leadership cadre for the Lion Guard, the Legion is now increasingly
more reliant on Rank Two officers in line commander roles, or as leaders for less
distinguished Lion Guard companies.
While Rank Three warriors were once considered to be the
lowest rung on the Legion’s hierarchy, the rapid expansion of the Lion Guard
made them considerably more valuable to Rogr Hemri’s plans. As a result, while
these Astartes are not as well trained or generally capable as their betters,
as the fully functioning warriors bearing the gene-seed of Rogr Hemri they
became a more integral part of the Lion Guard military machine. Where the Rank
One units are elites and the Rank Two detachments form the hardened core of
veteran professionals, the Rank Three Lion Guard are the line troopers trusted
to hold the line, to deliver the killing blow against lesser enemies, or, when
all else fails, to sacrifice themselves for the greater glory of the Remnant.
While the personnel turnover in Rank Three units is still considerable, many of
these Legionaries came to have lengthy and distinguished careers, and a number
of the Legion’s most celebrated commanders had their origins in a Rank Three
unit.
In the years following the establishment of the Imperial
Remnant, Hemri ordered the establishment of another Rank for the Lion Guard –
Rank Four, the troopers considered to be the lowest grade of power armored
warriors, yet quick to produce and replace. Unsurprisingly, they soon became
the largest classification within the Legion, though also the least capable
one.
The Rank Four warriors are produced with the truncated
version of gene-seed cultured for fastest growth and often subjected to
procedures that would otherwise hamper its long-term viability. Where a
higher-grade Lion Guard Astartes would see service over multiple centuries or
even millennia, a Rank Four warrior typically has life expectancy not much
greater than a particularly long-lived mortal, and is lacking many of the
specialized organs and implants of a Space Marine. More often than not, these
troopers are created from cloned bodies, captured criminals, war orphans, and
other easily disposable recruits who would not be missed. In almost every case,
the only requirements placed on the Lion Guard Apothecaries are that the Rank
Four Astartes are capable of bonding with power armor, and that the recruits
maintain a degree of battlefield toughness that would make them a credible
threat to the enemy. Even minor mutations or tissue degradation are considered
to be acceptable side effects, as long as the resultant warrior is
combat-capable and loyal.
The chief advantage of these lower-grade Astartes is the
speed with which they can be created. While even a Rank Three Lion Guard
warrior may take over a year from the beginning of the implantation process to
be combat-capable (if not fully trained), a Rank Four trooper can be ready in a
matter of months. This result is achieved through the lessons learned from
flawed Astartes creation from Mohktal’s gene-seed before the Fall of Terra, as
well as through some rare archaeotech rescued from Terra during the Council’s
retreat from the Throne World. Consequently, the Rank Four Lion Guard are
almost never promoted beyond their own units, or entrusted with long-term
leadership, as very few of them are able to survive gene-seed instability
beyond their first century, while the number of Rank Four warriors who did not
suffer catastrophic organ failure or tissue degradation after two centuries in
service can be measured in single digits.
These traits make the modern-day Lion Guard a highly
capable defensive force able to protect the Imperial Remnant, but perhaps less
suited for offensive operations of the kind typically entrusted to Space Marine
Legions. As a result, with the cessation of Nyxos’ crusades, most Remnant wars
of expansion became slow, grinding affairs, where waves after waves of mortal
and Rank Four troopers focus their heavy firepower on the enemy, wearing him
down so that the Legion elites could finish the job with minimal casualties.
While these tactics do not lend themselves to fast
victories, they do offer the Imperial Remnant a way to stand against many
threats of the hostile, uncaring galaxy. To the Remnant citizens, they are the
only legitimate successor of the Old Imperium, led by one of the Emperor’s own
sons and maintaining the flame of civilization from the onslaught of barbarism.
Though it may yet be thousands of years, they have no doubt that some day, the
Remnant’s slow expansion will engulf the rest of the galaxy, finally restoring
it to its rightful ruler, and bringing about the golden age of humanity.
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