Primarch’s Name: Baelic
Homeworld: Laodice
Background: Fighter / Gladiator
Psychic Potential: Fair
Gene-seed: Unstable
Talent: Lucky
Colors: Light Blue
Battle Cry: Courage! Strength! Honor!
Homeworld: Laodice
Background: Fighter / Gladiator
Psychic Potential: Fair
Gene-seed: Unstable
Talent: Lucky
Colors: Light Blue
Battle Cry: Courage! Strength! Honor!
History
The Old Night was a time of chaos and anarchy where
civilization itself retreated into its few surviving enclaves, while previously
sophisticated worlds turned barbaric and feral. Many are the stories of systems
or even entire sectors reduced to savagery, internecine conflict, or subjected
to dominance of rampaging xenos and worse.
Despite that, the light of civilization did not die
completely. From the war-wracked dust plains of Terra to the mechanized
networks of Hedon, fragments of the Age That Was remained, each a reminder of
human accomplishments in an older era treasured by the ignorant descendants of
Man. Fewer still were the worlds where the ancient lore and knowledge did not
perish but survived untouched, maintained by the people drawing benefits from
its presence and staving off the inevitable entropy of the long, dark
millennia.
Laodice, in the Bernhal system, was one such world
fortunate enough to survive where many others died, and to keep most of its
priceless technology intact well into the Age of the Imperium. The planet’s
benefitted from its location near several Warp anomalies making travel
difficult, yet far enough from where the veil of reality grew thin to remain
safe from the malignant influence from beyond.
A few incidents in Laodice’s barely remembered history ensured that its people
held a healthy distrust of the otherworldly, the psychic, the sorcerous,
serving to guard the planet from the dangers of the Warp even in the Age of
Strife. The worlds of the Bernhal system provided ample resources to the
citizens of Laodice, who barely noticed the Old Night in their isolation,
continuing to reap the benefits of their civilized lifestyle in their solitary
comfort.
To some, Laodice was the very image of utopia where all of
its people’s needs were satisfied through advanced, if nearly impossible to
replicate technology, blessed with natural resources beyond compare and
protected by impenetrable rings of battle platforms and automated warships. The
planet’s citizens, too, were careful not to fall into the vices of lassitude,
often seeking fame and fortune in battle arenas where the best of them sought
the right to be crowned champions, while the rest dedicated their time to
creating magnificent works of art and literature, or pushing the boundaries of
human knowledge.
When the capsule bearing an infant Primarch crashed in an
urban area near one of the planet’s greatest arenas, the Laodice Guardian
forces were quick to the scene. It was them who named the child Baelic after a
famed arena fighter, for, they reasoned, any boy who survived an interstellar
trip unscathed was bound to have a special fate.
Baelic was raised in one of Laodice’s communal orphanages,
excelling far beyond the mortal children in every discipline, but while arts
and sciences were easy for him, his heart was drawn to the arena. There, larger
than life heroes battled under the technological auspices of the Labyrinth, a
form of virtual reality that enabled the Laodiceans to relive realistic battles
or to enjoy unlimited adventures of every kind while suffering no adverse risks
to themselves and training their bodies for the exertions demanded by such
adventures. From team battles fought with guns and missiles to simulated dragon
hunts where only primitive spears and shields stood between players and
simulacra monsters, the arena was both the most popular endeavor for the citizens
of Laodice, and its most prominent form of entertainment.
The Primarch entered the arena as soon as he was allowed
to, and became a celebrity in a matter of months. No other champion could stand
against him, no matter the weaponry or the strategies they employed. Many were
the tales of his exploits, from single-handedly defeating a team of twenty
former champions in a gun battle, to beating the seemingly impossible scenarios
programmed into the Labyrinth, where no mortal man or woman managed to survive
for more than a minute. In a matter of two short years, Baelic was Laodice’s
greatest celebrity, its invincible champion whose feats were unequaled by any
who came before, or who would come after.
Still, Baelic was beginning to grow bored. None of the opponents,
human or virtual, provided him with a worthy challenge. Even as he turned off
the safety protocols of the Labyrinth, the battles were far too easy. For a
short time, he amused himself by participating in hunts of great reptiles
living on the other worlds of the Bernhal system, but even that was not enough
to seriously challenge him. Ten years from his first entry into the arena,
Baelic began to contemplate retirement, wondering what he could do next.
At that moment, fate chose to intervene. Following signals
that pointed out a presence of an incredibly advanced world, an Imperial fleet
approached Laodice, breaking its millennia-long isolation and demanding
compliance. Seeing his chance to finally put his skills to good use, Baelic
boasted to the Imperial commanders that he was not afraid of them, and that he,
as champion of the Laodicean arena, would meet any number of their own
champions in battle to decide the fate of his world, backed by the vote of the
Laodicean citizens. Somewhat surprisingly, the Imperial commander agreed to
resolve the matter by accepting Baelic’s challenge. Were the Primarch to win,
the fleet would depart for parts unknown, leaving Laodice to its devices. Were
Baelic to lose, the Laodicean forces would stand down, and the world would not
resist its incorporation into the Imperium of Man.
On the day of the battle, Baelic was surprised to see only
one opponent rather than an army of mighty champions stand before him in the
Laodicean capital arena, and not a particularly tall or strong-looking one at
that. Baelic pointed at the man and laughed, loudly shouting that if this is
the best this Imperium could muster, then the Imperials might as well ask for
provisions to resupply for a long, lonely trek back. A million Laodicean throats
seconded his laughter from the spectators’ seats, while millions more watching
remotely cheered for their champion.
The Primarch allowed his opponent the courtesy of picking
the nature of the contest, feeling confident about his skill with any type of
weapon imaginable. When the Imperial champion chose unarmed battle, Baelic only
laughed, for he had long stopped taking part in unarmed contests for the fear
of causing grievous injury to living opponents. Baelic was still laughing when,
in a deft move, the Imperial commander laid him flat on his back as
effortlessly as if he were a child.
Surprised, Baelic told his opponent that he would give him
the benefit of courage and skill, but that the battle’s outcome was
predetermined, and he should concede lest Baelic crippled or killed him. The
Imperial champion shook his head, instead motioning the Primarch to resume
their contest rather than talk.
Faster and faster did Baelic come at the Imperial, raining
blow after blow at him, yet the other man was still impossibly faster. Attacks
that could have leveled buildings missed, while the ones that connected had
next to no effect. Enraged, Baelic launched himself at his opponent, his body a
blur of motion too fast for human eyes to follow, only to be met with a flurry
of ripostes and counterstrikes that tested even his formidable constitution.
Baelic never sensed the blow that laid him low and knocked
consciousness out of him. When the Primarch opened his eyes, demanding to know
the name of the man who bested him, the Imperial commander revealed himself to
be the Emperor of Mankind, and a father to Baelic.
The Emperor told Baelic that the time for childish
entertainment and games was over, and that it was time for Laodice to open its
eyes to wider galaxy. While the Emperor found Baelic’s lack of ambition or
desire to rule somewhat disturbing, he gifted his son the dominion over
Laodice, and the command of the Eleventh Legion, soon thereafter renamed
Warblades to signify Baelic’s commitment to his father’s Great Crusade.
The Great Crusade
While Baelic was quick to put his personal stamp on the
workings of the Warblades, he found that the Legion he inherited was already
somewhat similar to his own temperament. Long considered one of the more brash,
impulsive forces in the Imperium, the Eleventh Legion was prone to risky, often
ill-advised campaigns where individual commanders strove to outdo each other’s
accomplishments. Baelic took this enthusiasm one step further by incorporating
the Labyrinth into the Legionary training, and by encouraging the spirit of
competition between individual squads and companies, establishing a set of
criteria to evaluate their performance in each mission and training session.
Augmented by the first wave of Laodicean recruits drawn by the promise of glory
and adventure, the Warblades departed on their first independent campaign under
the guidance of their Primarch.
Already a fearsome, if sometimes ill-disciplined force,
the Warblades quickly gained renown as shock-and-awe specialists, often called
upon by Imperial commanders where speed was of the essence, and rapid strikes
broke through enemy lines and fortifications. If some generals voiced concerns
that the Eleventh Legion often left for their next campaign as soon as the
spectacular victory was won, leaving other forces to consolidate Imperial
conquests, such concerns rarely reached the ears of Baelic, already engaged in
his next conquest.
Fairly or not, these tactics earned the Warblades a
reputation of glory-seekers who had more interest in lightning-fast engagements
than in protracted campaigns where every trace of the enemy had to be expunged,
or where long counter-insurgency and mop-up operations were needed. In some
circles, this led to a perception of the Eleventh Legion as a somewhat
unreliable force, good for a single action, but not trustworthy enough to lead
lengthy campaigns on its own. At least two of their brother Legions even asked
to be reassigned to campaigns elsewhere instead of fighting by the side of the
Warblades, citing that the Eleventh Legion’s conquests often required decades
of subsequent pacification after Baelic’s sons left the combat zone.
Organization
The Eleventh Legion is organized on a pattern roughly
similar to mainline Space Marine Legions, albeit with several changes in nomenclature.
The Legion is divided into Clans, which are roughly equivalent to Great
Companies of other Legions. Each Clan can be anywhere from several hundred to
several thousand warriors, although most range between 700 and 1,000. A clan is
divided into Kill-Teams, which are equivalent to squads, usually consisting of
nine warriors and a sergeant (known as the Kill-Leader). Individual Kill-Teams
are ranked based on their combat performance, and their members may be given
additional responsibilities befitting those of line officers if the Kill-Team
performs well.
The Warblades are prejudiced against psykers, and will not utilize any Librarians, with the exception of the Primarch's own household, where a small contingent of psychic warriors, known as the Diviners, exist. Further, the Legion has only moderate amount of armored assets, preferring to use them as support and transportation instead of as primary means of war.
Gene-Seed
The Warblades are prejudiced against psykers, and will not utilize any Librarians, with the exception of the Primarch's own household, where a small contingent of psychic warriors, known as the Diviners, exist. Further, the Legion has only moderate amount of armored assets, preferring to use them as support and transportation instead of as primary means of war.
Gene-Seed
The Warblades gene-seed has several idiosynchrasies which
made implantation slightly more difficult than for their brother Legions. Some
battle-brothers were known to fall into battle-rage - once a Space Marine
begins to slip away, the battle-rage will keep on coming back in subsequent
battles, until the warrior is little more than a raving psychopath. Only the
older, more experienced Legionaries are privy to such knowledge, usually after
seeing one of their brothers experience battle rage, though the phenomenon is
sufficiently uncommon to avoid notice by the Imperium at large.
The Heart of Valor
While each Legion can claim to have a flagship worthy of a
legend, the Warblades’ command vessel is a unique conglomerate of pre-Imperial
Laodicean technology and the workings of Martian artisans. Though not
considerably larger than most of the Legion flagships, the Heart of Valor’s ingenious design allows it to carry a considerably
higher number of Legionaries and their supporting facilities than its peers,
while many Labyrinth facilities on board ensure that the warriors of the
Eleventh Legion remain in peak training condition even on long voyages.
The Labyrinth
Warblades employ an ancient Laodicean simulacrum
technology known as the Labyrinth. While the basic concepts of virtual reality
are far from unknown in the Imperium, the Labyrinth can create tangible
simulacra within its confines that look and feel real. Already familiar with
the technology from his adopted homeworld, Baelic ordered its installation in
all larger vessels of the Eleventh Legion, where it became a primary tool for Legionary
training, combat simulation, and even recreational activities.
Luck of the Eleventh
Over the long decades of campaigning, the onlookers
noticed another curious trait of Baelic’s line. Despite often being one of the
more aggressive Legions in the Great Crusade, the Warblades seemed to avoid any
major disasters, often finding the circumstances to come together in their
favor. From the fortunate eclipse on the blood plains of Nicosia Minor to the
sudden appearance of Imperial Redeemers ahead of schedule during the Scouring
of Atavis, the Eleventh Legion is believed to have particularly good fortune,
as if some strange powers governing the universe favor the sons of Baelic. The
Warblades themselves began to call it “luck of the Eleventh,” meaning any fortuitous
turn of events that benefits the Legion. Some of the Legion’s detractors,
however, caution the Eleventh from ever relying on good fortune, and warn that
at some point, this run of luck may yet find itself reversed…
During Heresy
Due to the Eleventh Legion’s reputation for foolhardy tactics and somewhat unreliable, glory-seeking nature, the Council of Terra typically treated Baelic with casual disregard, minimizing his accomplishments and considering him a non-factor in the Council politics. Iskanderos was able to capitalize on the feelings of resentment in Baelic and many of his Legionaries, offering them a place of honor at his side and a chance to be one of the most celebrated fighting forces of the Imperium. Unlike their more callous brethren, the Warblades fought for Iskanderos believing that they were seeking to free the Emperor from the Council’s usurpation.
Ordered to campaign against Corwin alongside Nihlus and
Iconoclasts, Baelic began to have second thoughts after witnessing disturbing signs
of corruption in the Eighth Legion. After the battle at Maegara, the
Stormlord’s mind was made up – there was more to Iskanderos’ rebellion than met
the eye, and the Warblades were to have no part in it. At Hyrule Secundus,
Baelic attempted to parlay with Corwin, seeking to negotiate his Legion’s
return to the Council’s fold under Corwin’s patronage.
Unfortunately, while Baelic’s intentions were true, the
Iconoclasts were able to corrupt more than half of the Warblades with
temptations of power obtained through daemonic possession. Iskanderos had never
fully trusted Baelic, and Nihlus’ presence had another role besides his
military prowess – the Destroyer was present to keep Baelic and Warblades in
line, and to ensure their full commitment to the cause. As a result, it fell to
Nihlus and a team of assassins from the Iron Locusts to disrupt Baelic’s
negotiations with Corwin on board the Angel Kings’ orbital station.
As Baelic attempted to escape the assassins, another
unpleasant surprise waited for him. No longer content with the Primarch’s plan
to change sides in the civil war, many of the Warblades, led by Nereus Farok,
turned their fleet’s guns on Baelic’s loyalists. Between the Iconoclasts, the
traitorous Warblades, and the Angel Kings withdrawing from Hyrule Secundus to
preserve their own Legion, the loyal Warblades were slaughtered until only a
small proportion of them remained.
Though the orbital battle at Hyrule Secundus was
disastrous in and of itself, there were further calamities for the Warblades to
endure before they managed to flee to safety. While Baelic was able to survive
the perilous battle on the orbital station, he was lost in space after his
Stormbird transport was attacked by a daemonic abomination summoned by the Iron
Locusts. With the battle raging all around them, the Warblades could only spare
little time on their attempt to locate the Primarch, finally being forced to
flee in order to comply with Baelic’s last order to return home.
The loyal Warblades emerged from the Warp on the outskirts
of Red Star Collective, where Stefan Ignatiyev attempted to preserve the
integrity of his holdings while avoiding commitment to both sides in the civil
war. Quarantined and kept under guard, the Warblades would have probably
remained the First Legion’s captives had it not been for the arrival of their
corrupted former brethren, now known as the Abyssals, who demanded the
loyalists to be turned over to them.
The arrival of Leto’s Immortals further complicated the
situation, however, an uneasy alliance was finally made between the Immortals,
the Red Star Legion, and most of the surviving Warblades. A sudden redeployment
by the Red Star Legion presented an opportunity for the Warblades to escape
capture and to attempt flight, which coincidentally goaded the Abyssals into an
attack. With the Chaos forces the aggressor, Stefan Ignatiyev was fully
justified in using the full might of his Legion to crush the invaders and to
enable the Warblades an opportunity to escape.
Though the Abyssals attempted to flee when the odds turned
against them, the appearance of the Immortals under Leto’s personal command
ensured that not a single one of their number escaped. Despite the warnings of
Warblades and cautious Stefan Ignatiyev, a number of Abyssals were captured by
the Sixteenth Legion and thereafter used as test subjects, examined and studied
for their potential to augment Leto’s own research into transhumanism. The rest
were unceremoniously destroyed.
While Stefan Ignatiyev offered the surviving Warblades a
chance to join his dominion, most of them chose to follow Baelic’s final order,
and to return to Laodice. The few Legionaries that stayed in the Red Star
Collective had thereafter formed a distinct group of units under Stefan
Ignatiyev’s command, albeit with the passage of centuries, their role became
mostly ceremonial.
The majority of the surviving Legion – at this point less
than five thousand warriors strong – completed their journey to Laodice, taking
no further part in the civil war; however, another faction of the Warblades
emerged after the battle against the Abyssals. These warriors argued that no
one had seen Baelic die. If even an ordinary Space Marine could survive
prolonged vacuum exposure by entering a coma, they said, who is to say that the
Primarch himself may not be able to do the same?
As a result, when the Heart
of Valor departed the Red Star Collective territories, a much smaller
frigate set out in a different direction – back to Hyrule Secundus, where, it
was hoped, the Warblades would know the fate of their Primarch once and for
all…
The Abyssals
Fully given to daemonic possession and worship of the
Ruinous Powers, the Abyssals became one of the most zealous, devoted forces
sworn to Iskanderos. Though a large portion of their number was lost in a
futile attempt to finish off their loyalist brethren, enough Abyssals remained
with the main rebel forces to play a significant part through the rest of the
conflict. Under the guidance of Nihlus and, eventually, Iskanderos himself, they
became a dangerous shock formation whose very presence seemed to defy and warp
reality, and who were an effective weapon of terror on the march to Segmentum
Solar.
On the battlements of Terra, Nereus Farok and his
daemon-possessed kin once again proved their worth, though suffering casualties
in their thousands. The carnage on Terra allowed several of the Abyssals’
commanders to ascent to daemonhood, though it also made for a less disciplined
force that, ironically, echoed the very kind of criticism once levied on the
“unreliable” and “glory-seeking” Warblades…
Post-Heresy
After the flames of war died down, the Warblades were
bereft of leadership. With the fate of the Primarch still unknown, the pitiful
remains of the Legion hunkered down on Laodice, attempting to rebuild their
numbers while fortifying their homeworld against any and all threats.
Fortunately for them, Laodice’s relative geographic
isolation, combined with the fracturing of galactic order after the Fall of
Terra, ensured that the only threats to the Legion’s homeworld came from small
bands of pirates and marauders. As a result, once the trauma of Baelic’s death
or disappearance began to fade from the collective consciousness of the Legion,
the Warblades began to revert to the same culture that had once spawned them,
emphasizing personal combat prowess and small unit infantry tactics over
large-scale deployments.
It was not long before small groups of Warblades began to
venture out into the galaxy, typically acting as elite mercenaries motivated
more so by challenge of particularly difficult opponents than by any kind of
material reward. These warbands have no allegiance to any particular kingdom or
cause, and could be frequently found fighting on multiple sides of the same
conflict once their contracts had expired. There are only two unspoken
exceptions to the Warblades’ code of conduct – the warriors of the Eleventh
Legion would not fight for Chaos-tainted leaders, and they would not fight each
other. Should the war produce a situation where two Warblades companies or
clans are on the opposite sides of the conflict, their commanders would go out
of their way to fight in different theatres, and, if they are left with no
choice but to engage each other, typically settle the dispute with a non-lethal
honor duel of the warband champions. The losing side would then withdraw from
conflict, its contract considered fulfilled.
The greatest challenge to Laodice came in the 33rd
Millennium, when a particularly ambitious Liberators warlord, Stel Saf, sought
to plunder Laodice’s advanced technological base for his needs. Working in
secrecy, Saf stirred the flames of war in the sectors surrounding the
Warblades’ homeworld, increasing the demand for mercenaries so that only the
minimal garrison remained on Laodice itself. With the majority of the Legion
tied up elsewhere, Saf was in position to press his sudden attack.
The Warblades on Laodice did not realize that something
was wrong until the outposts in the outer Bernhal system began to go dark, and
the Chaos horde began to ravage the outer planets. Severely outnumbered, the
Eleventh Legion could only wait as their enemies approached, their attempts to
harry the enemy slowing down but not outright stopping the tide of maddened
cultists, Warp-tainted abominations, and Liberators Space Marines.
Though the population of Laodice was considerably better
trained in military tactics than most worlds due to the judicious use of the
Labyrinth technology, the planetary defense forces could only slow down Saf’s
raiders, who proceeded to raid the great manufactorums and vaults where
millennia of irreplaceable knowledge and technology were stored. The Warblades
themselves fought bravely, but could only limit the damage rather than stop it
completely. The most the Legionaries could do was try to direct the invaders
towards a hidden fortress where, it was said, the secrets of the Labyrinth
technology were kept, along with many other treasures.
Stel Saf laughed with glee as his troops broke through the
gates of the fortress. As far as he knew, even if the Warblades sent the word
of his attack to their widespread mercenary companies the moment he emerged in
the Bernhal system, any reinforcements were at least a month away from Laodice.
He had more than enough time to take what he came for, and to destroy the rest.
However, when the gates fell and the Liberators entered the courtyard of the
fortress, he let out a gasp of surprise.
Instead of several hundred of rag-tag warriors, the
courtyard was full with Warblades armed to the teeth, each clad in the Legion
panoply reminiscent of the Great Crusade. At their head was another presence of
a long gone age – an inhumanly tall god-like warrior, twin swords flaring with
excess power, cold blue eyes promising death to the invaders. Before the
Liberators could comprehend this latest reversal, the fortress gates closed
shut, and the Warblades attacked.
Cruel was the slaughter of the Liberators, and no mercy
was given by the sons of Baelic. No Chaos warrior managed to escape the battle
– not a tainted Space Marine, not a cultist, not even a daemon-possessed engine
of abominable prowess. Only when the last of the invaders were slain, and the
last of their tainted blood was spilt to consecrate the fortress, did the Eleventh
Primarch and the Legionaries of the Great Crusade vanish.
For the Labyrinth was always a dangerous tool, even to
those who understood its workings and constraints. Far from mere treasure
trove, the fortress where the Warblades gave their decisive battle was a giant
training facility constructed through the use of ancient and nearly forgotten
technology. In essence, it was the
Labyrinth, personified, with all the safeguards normally built into it turned
off and the simulacra created by it turned real and deadly. It was this, and
the Liberators’ own greed, that decided the battle, and the fate of Laodice,
though to this day the veterans of the battle, now almost exclusively kept in
the Dreadnought sarcophagi due to extreme age and wear, claim that they felt
another presence that day, something
from an older, more noble age...
In the aftermath of the invasion, the surviving Warblades
had to once again reassess their place in the galaxy. Though the Legion’s
ongoing mercenary expeditions ensured that the sons of Laodice remained one of
the best fighting forces in the galaxy, they could no longer afford to neglect
the defenses of their own homeworld, or to count on some fortunate intervention
to save the day. As a result, all mercenary commanders were given another
priority directive by the Legion leadership.
From then on, Legion officers engaged off-world would
begin to fight not only for honor and proof of military prowess, but also to
bring home resources, salvage, and technologies to strengthen Laodice against
any would-be invaders. A number of systems were brought under the Legion’s
sway, some as outright protectorates, but most nominally independent yet
operating under the long-standing pacts between specific Warblades Clans and
companies and the ruling families of those systems. On such worlds, while the
local rulers tend to run administrative and internal matters, no important
decision is made without consulting the commanding officer of the Warblades.
As a result, by the 35th Millennium the
Warblades had acquired a small, though heavily decentralized empire. The Legion
was never particularly interested in governing the worlds they had once
conquered, and this disinterest in administration ensures that as long as the
planets of the empire remain continuously friendly to Laodice, they are allowed
to do as they please. Instead, this polity is a simple measure of protecting
the homeworld in a galaxy that can no longer be trusted and that is full of
enemies.
These changes were also reflected in the character of the
Legion. Already a rather decentralized force in the absence of Baelic or a
similarly recognized leader, the Warblades are instead governed by a council of
Clan-Masters. It would not be wrong to consider each Clan as essentially a
separate force that recognizes the primacy of shared genetic heritage rather
than as a Chapter in a more hierarchical Legion, however, the Warblades remain
rather tightly knit due to the practice of recruiting only from Laodice, and
the shared belief that no other force in the galaxy can be trusted.
As a result, the Warblades became somewhat of a
contradiction – a Legion full of independent commanders who answer only to
their Clan-Masters and who are often stationed away from the homeworld for decades
at a time, but who maintain tight bonds of brotherhood with each other, and who
answer Laodice’s call at a moment’s notice. It is helped by the relatively
close location of most vassal worlds to Laodice, and the healthy amount of
distrust the Warblades have for anyone not of Laodicean blood.
Though there had not been any confirmed sightings of
Baelic since his disappearance at Hyrule Secundus, the Warblades still maintain
hope that some day, their Primarch would return to them and lead them on a
glorious campaign to restore the golden age of the Imperium as it was always
meant to be. All Legion commanders on mercenary duty keep their ears open for
any rumors of Baelic’s return, and to this day a number of Legionaries
undertake pilgrimages into the wider galaxy to seek any trace of Baelic. Most
of them eventually return to Laodice with only ancient relics of the Great
Crusade from the worlds once brought into compliance by the Eleventh Legion,
but sometimes, they bring home stories of witnessing a great warrior with two
blades scything down the minions of Chaos, or appearing in their greatest hour
of need only to vanish again before he could be observed in detail or spoken
to. Some on Laodice scoff at such wishful thinking, yet others still hold out
the hope that the rumors are true, and that somewhere in the galaxy, another
force for good still remains…
No comments:
Post a Comment